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moving graphics game to game

 
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iamben




Joined: 29 May 2007
Posts: 10
Location: university of virginia

PostPosted: Tue May 29, 2007 11:15 am    Post subject: moving graphics game to game Reply with quote

what is the quickest, simplest way to move graphics (walkabouts, heros, attacks, and villains, specifically) from a previous project to a new one?

is there an export function? can i unlump both .rpg files and move specific files from one to the other?

thanks,
ben
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue May 29, 2007 11:19 am    Post subject: Re: moving graphics game to game Reply with quote

iamben wrote:
what is the quickest, simplest way to move graphics (walkabouts, heros, attacks, and villains, specifically) from a previous project to a new one?

is there an export function? can i unlump both .rpg files and move specific files from one to the other?

thanks,
ben


If you don't mind destroying the graphics in the destination game, yes, you can copy lumps. First add empty graphic sets to the destination game until you have the same number as the source game.

Then unlump both games and copy over .pt1 .pt2 .pt3 .pt4 .pt5 .pt6 and .pal

However, if you need to merge graphics from one game into existing graphics from a second game, there is no easy way.

In the future we plan to add an import/export feature that works on full sprite sets, but it won't happen until after the next stable release.
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iamben




Joined: 29 May 2007
Posts: 10
Location: university of virginia

PostPosted: Tue May 29, 2007 11:22 am    Post subject: Reply with quote

thanks.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Tue May 29, 2007 12:07 pm    Post subject: Reply with quote

Check the utility in my signature page, it lets you import graphics from one game to another. It doesn't import palette though, so you will have to manually adjust the palettes.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue May 29, 2007 1:06 pm    Post subject: Reply with quote

Ysoft_Entertainment wrote:
Check the utility in my signature page, it lets you import graphics from one game to another. It doesn't import palette though, so you will have to manually adjust the palettes.


That reminds me. I was talking with Fenrir Lunaris not long ago about graphics exporting, and he said something about OHRgfx not working with the latest nightlies. I can't think of any changes to the graphics format that would be likely to break compatibility, but have you tested it with the latest nightlies?
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Tue May 29, 2007 2:28 pm    Post subject: Reply with quote

I just tested it and it works fine. I don't know why it doesn't work for him, perhaps he is using pre-import version of ohrgfx. But either way I won't be able to fix the problem since I lost the source code.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue May 29, 2007 8:57 pm    Post subject: Reply with quote

You could copy over defpal#.bin too, couldn't you? (WIP builds only) The new game won't have sprite usage data to build defaults.


Hmm, when you import between RPG files, does ohrgfx actually consider the palettes of backdrops and tilesets in any way, or will it safely not remap all blacks to colour 0? I can't remember, I think it does repalettize.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed May 30, 2007 6:45 am    Post subject: Reply with quote

Ohrgfx doesn't repalette anything. All it does when it imports is copies part of the lump file to another rpg's lump file(provided that the importation is done between two rpg files).
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Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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