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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Aug 01, 2003 12:53 pm Post subject: |
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The only difference being that, unlike normal heros, you can't walk over your fake hero. Which is dangerous because if you walk into a dead end you will be trapped!
Of course, you could turn npc obstalcles off with a plot scripting command, but then all the others npc's can too! _________________ "It is so great it is insanely great." |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Sat Aug 02, 2003 2:36 am Post subject: |
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No, you just enable the NPC to be activated by being stepped on. Then you can pass over it. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Aug 02, 2003 3:02 am Post subject: |
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Ummm... this might come a little late, but...
What is the point of this script? Not not just use heros? The only use I can think of is if you don't want the player to be able to see any heros but the first when I go to the menu..... which I see more as an imperfection in the script because you can tell that heros are fake...  _________________ "It is so great it is insanely great." |
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