Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

two questions

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Sun Dec 02, 2007 3:50 am    Post subject: two questions Reply with quote

K, here goes.

1) Has it ever been implemented to resume map music from where it left off playing once you leave and return?
(so the music does not constantly replay from the start after battles, ect)

2)What about partially transparent map tiles?

I suppose these have been answered somewhere before, but with the editor in constant flux (that and my extended OHR sabatical...) Big grin

Thanks
_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Dec 02, 2007 4:11 am    Post subject: Reply with quote

To answer question #2, alpha transparency hasn't been implemented (unless the latest nightly suddenly sneaks it upon us), but you can fake semi-transparency by using the trick the Sega Genesis games did and use dithering and layers in conjunction.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Sun Dec 02, 2007 4:18 am    Post subject: Hmm.... Reply with quote

Just how would you go about doing so? Dithering that is...
_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Dec 02, 2007 4:29 am    Post subject: Reply with quote

Dithering is just cross-stitching pixels with another color. For faking semi-transparency, you would be cross-stitching with the transparent pixel so you have a bunch of tiny holes that you can look through. Be sure to put this on layer 2 so you can see stuff behind it.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sun Dec 02, 2007 10:28 am    Post subject: Reply with quote

...or layer 1, depending on what it is you want.

As for question 1, your answer is "sorry, no."
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Sun Dec 02, 2007 4:15 pm    Post subject: well then Reply with quote

Thanks. I didn't think the music thing had been done yet. Oh well

Anyway, what I want to do with the transparent tiles is this:


The tile Date is under I want all the green transparent so he shows through, but not the pink and brown...

Newbie, can you explain a bit more in depth how to accomplish what your talking about?

(sheesh. This sounds funny. A newbie explaining to a veteran how run the OHR...)
Ha ha ha!
_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sun Dec 02, 2007 5:25 pm    Post subject: Reply with quote

If I'm understanding you right Byako, you might be very interested in this link:

http://hamsterrepublic.com/ohrrpgce/index.php/Using_Map_Layers.html
_________________
My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161

This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com
Back to top
View user's profile Send private message Visit poster's website
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Dec 02, 2007 10:59 pm    Post subject: Reply with quote

Heh. That Cherry Blossom tree would be the PERFECT example of what I was trying to explain. Put that on layer 2, and you would be able to see Date Masamune through it.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Mon Dec 03, 2007 8:33 am    Post subject: Starting to get it Reply with quote

Ok, I have the layering thing all figured out, mostly....

I tried and tried with my existing file to get the layering to work, but it seems to want to show the wrong tile in the appropriate layer.
(ie, I put down a basic grass tile, then switch to layer two(it is visible) and placed the cherry tree tile, which I altered to have surrounded by black#0.)
But, it ends up showing the grass tile as if I had placed it in layer 2 instead of 0 (I didn't. Believe me).
Then I turned off layer 0, and the rest of the map went black, except for the one tile (all black because at this point I have only placd on trans. tile)
Turn 0 back on, the tree disappears.
Any ideas?

I said above that I had it figured out. This is because I started a new game file, mad a green tile and a simple tree with a black#0 background, and when I placed the tree over the grass tile, it worked, so I know I am doing it correctly.

Is there an issue with the editor in being able to convert old files into ubersetzung(the ver I'm using)?

Hope this all makes sense, and thanks for all the help.
_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Mon Dec 03, 2007 8:49 am    Post subject: Reply with quote

The first thing that occurs to me is that if you had tiles with the overhead bitset set on their default passability, it might cause some weird behavior with layers. With layers there should never be a reason to use that bitset again. This is just a total guess for your problem though, I don't know what else could be going on.
_________________
My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161

This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com
Back to top
View user's profile Send private message Visit poster's website
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Mon Dec 03, 2007 9:05 am    Post subject: never mind. Reply with quote

I think its a case of Eye Dee ten Tee here.

I had the default passabilty for overhead tiles still set. Pissed off!
_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Mon Dec 03, 2007 9:21 am    Post subject: Reply with quote

Okay, here is what it looks like now. You can even see him walking through the trees...
Thanks all for you patience and help.




Also, here is a quick preview of my new(err, latest) overworld map.
I figured it fitting, given the name of the game and all...

_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Mon Dec 03, 2007 5:35 pm    Post subject: Reply with quote

I love the way you drew the sakura.
_________________
The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch
Back to top
View user's profile Send private message
byako
Shogun




Joined: 28 Oct 2003
Posts: 48
Location: Shotgun in the 48 car...

PostPosted: Tue Dec 04, 2007 7:02 am    Post subject: Sakura are awesome Reply with quote

I like the sakura too. Came out much better than I intended.


Hanami, as it is called in Japan, is when the Sakura are in full bloom, and the communities make a festival of 'Viewing the Cherry blossoms', thus the name HANAMI.

There's nothing like going to the local castle or large park with hundreds of people milling around, just enjoying themselves and the various vendors.
_________________
This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Dec 10, 2007 3:34 am    Post subject: Reply with quote

Welcome back byako. I played EDO years ago, but I can't remember anything. matricx re-hacked was pretty memorable, though.

Resuming music would be really great, but I'm not sure if the music backends would support it. sdl_mixer is really buggy, and doing it in music_fb would mean diving deep into the MIDI code. I guess it would be OK if only one or the other supported it though.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group