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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Tue Jan 22, 2008 4:16 pm Post subject: new game script |
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how do I prevent the map from going complately black after the new game script. Only the charater shows up. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Jan 22, 2008 5:17 pm Post subject: |
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Have the script go to a map that has tiles on it after your cutscene is finished? _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Jan 22, 2008 5:18 pm Post subject: Re: new game script |
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Wapam wrote: | how do I prevent the map from going complately black after the new game script. Only the charater shows up. |
That never normally happens. Maybe there is something wrong with your newgame script?
What does your newgame script do? Can you post it here? |
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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Tue Jan 22, 2008 5:31 pm Post subject: |
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Code: |
script, opening, begin
suspend box advance
suspend player
play song (song:Sadness)
show text box (19)
wait (9)
show text box (18)
wait (3)
show text box (1)
wait (5)
show text box (2)
wait (7)
show text box (3)
wait (2)
show text box (4)
wait (3)
show text box (5)
wait (4)
show text box (6)
wait (4)
show text box (7)
wait (4)
show text box (8)
wait (4)
show text box (12)
wait (3)
show text box (9)
wait (8)
show text box (10)
wait (2)
show text box (11)
wait (3)
show text box (12)
wait (4)
show text box (13)
wait (4)
show text box (14)
wait (4)
fade screen out (40,0,40)
wait (1)
fade screen in
show text box (15)
wait (40)
show text box (16)
wait (40)
show text box (17)
wait (10)
resume box advance
use door (7)
camera follows hero (me)
walk hero (me, north, 3)
wait for hero
walk hero (me, east, 5)
wait for hero
walk hero (me, north, 13)
wait for hero
walk hero (me, west, 6)
wait for hero
walk hero (me, north, 8)
wait for hero
walk hero (me, north, 3)
show text box (21)
wait (10)
fade screen out (63,0,0)
fade screen out (0,63,0)
fade screen out (0,0,63)
fade screen in
use door (6)
show text box (22)
wait (30)
wait (10)
resume player
play song (song:home)
show text box (20)
wait for text box
end
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Nothing unusual... |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Jan 22, 2008 5:41 pm Post subject: |
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What does your first map look like? _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Tue Jan 22, 2008 5:44 pm Post subject: |
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It's just a room but oh well I'll find a way |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Jan 22, 2008 5:47 pm Post subject: |
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Oh, wait. I see a use door(6). Where does that lead to? _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Jan 22, 2008 6:18 pm Post subject: |
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So the player starts in a room, but the map instead appears totally black (with the hero visible) for the first part of your intro script? _________________ "It is so great it is insanely great." |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jan 22, 2008 7:06 pm Post subject: |
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It sounds like Wapam wants a script that will darken everything but the hero.
Something like the FF6 hero intros? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jan 31, 2008 1:47 am Post subject: |
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I just had a similar problem: the map was totally black. I fixed the problem by using Voxhumana GAME.EXE: the GAME.EXE I was trying was from last May, but it plays slightly older (2 months ago instead of yesterday) copies of the RPG file fine. I wonder what might have changed in CUSTOM.EXE in those 2 months.
So make sure you're not using an old copy of GAME.EXE. _________________ "It is so great it is insanely great." |
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