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new game script

 
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Tue Jan 22, 2008 4:16 pm    Post subject: new game script Reply with quote

how do I prevent the map from going complately black after the new game script. Only the charater shows up.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jan 22, 2008 5:17 pm    Post subject: Reply with quote

Have the script go to a map that has tiles on it after your cutscene is finished?
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Jan 22, 2008 5:18 pm    Post subject: Re: new game script Reply with quote

Wapam wrote:
how do I prevent the map from going complately black after the new game script. Only the charater shows up.


That never normally happens. Maybe there is something wrong with your newgame script?

What does your newgame script do? Can you post it here?
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Tue Jan 22, 2008 5:31 pm    Post subject: Reply with quote

Code:

script, opening, begin
suspend box advance
suspend player
play song (song:Sadness)
show text box (19)
wait (9)
show text box (18)
wait (3)
show text box (1)
wait (5)
show text box (2)
wait (7)
show text box (3)
wait (2)
show text box (4)
wait (3)
show text box (5)
wait (4)
show text box (6)
wait (4)
show text box (7)
wait (4)
show text box (8)
wait (4)
show text box (12)
wait (3)
show text box (9)
wait (8)
show text box (10)
wait (2)
show text box (11)
wait (3)
show text box (12)
wait (4)
show text box (13)
wait (4)
show text box (14)
wait (4)
fade screen out (40,0,40)
wait (1)
fade screen in
show text box (15)
wait (40)
show text box (16)
wait (40)
show text box (17)
wait (10)
resume box advance
use door (7)
camera follows hero (me)
walk hero (me, north, 3)
wait for hero
walk hero (me, east, 5)
wait for hero
walk hero (me, north, 13)
wait for hero
walk hero (me, west, 6)
wait for hero
walk hero (me, north, 8)
wait for hero
walk hero (me, north, 3)
show text box (21)
wait (10)
fade screen out (63,0,0)
fade screen out (0,63,0)
fade screen out (0,0,63)
fade screen in
use door (6)
show text box (22)
wait (30)
wait (10)
resume player
play song (song:home)
show text box (20)
wait for text box
end





Nothing unusual...
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jan 22, 2008 5:41 pm    Post subject: Reply with quote

What does your first map look like?
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Tue Jan 22, 2008 5:44 pm    Post subject: Reply with quote

It's just a room but oh well I'll find a way
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jan 22, 2008 5:47 pm    Post subject: Reply with quote

Oh, wait. I see a use door(6). Where does that lead to?
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Jan 22, 2008 6:18 pm    Post subject: Reply with quote

So the player starts in a room, but the map instead appears totally black (with the hero visible) for the first part of your intro script?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jan 22, 2008 7:06 pm    Post subject: Reply with quote

It sounds like Wapam wants a script that will darken everything but the hero.

Something like the FF6 hero intros?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Jan 31, 2008 1:47 am    Post subject: Reply with quote

I just had a similar problem: the map was totally black. I fixed the problem by using Voxhumana GAME.EXE: the GAME.EXE I was trying was from last May, but it plays slightly older (2 months ago instead of yesterday) copies of the RPG file fine. I wonder what might have changed in CUSTOM.EXE in those 2 months.

So make sure you're not using an old copy of GAME.EXE.
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