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A quick OHR sprite editing question

 
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Novahero




Joined: 11 Jul 2007
Posts: 4
Location: Albany, NY

PostPosted: Sat Apr 19, 2008 7:36 pm    Post subject: A quick OHR sprite editing question Reply with quote

Hi guys, I was wondering if there was a way to flip between sprites while editing them instead of having to escape to the interface above in order to select a different sprite.

Specifically speaking, if I am editing a hero sprite, and I'm looking to edit or view the adjacent sprites, is there a shortcut available that allows a person to do this without having to go back to the sprite selection screen?

Thanks for taking the time to read this!
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Apr 19, 2008 9:50 pm    Post subject: Reply with quote

There's not. I guess it could be added, except that so many key combinations are already used in the sprite editor that it would have to be some unusual key.
You could always just close your eyes and press esc-left-enter really fast.
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Newbie_Power




Joined: 04 Sep 2006
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PostPosted: Sat Apr 19, 2008 9:56 pm    Post subject: Reply with quote

Quote:
There's not. I guess it could be added, except that so many key combinations are already used in the sprite editor that it would have to be some unusual key.
Since this is inside the sprite editor, some on-screen buttons that can be clicked with the mouse could be added for this purpose, just like the buttons used to switch palettes.
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sat Apr 19, 2008 11:29 pm    Post subject: Reply with quote

If you are in a windows-ish environment, you can take a screenshot of the sprite you are trying to use for reference, and open it in a separate window in MS Paint or something like that. That is what I'm doing for copying some of the enemy graphics from Tales I over to Tales II.
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Rya.Reisender
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Joined: 18 Jan 2008
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PostPosted: Sun Apr 20, 2008 11:57 pm    Post subject: Reply with quote

A bit unrelated but I wanna switch between attacks / heroes / monsters without having to go up to the id line and press left and right additionally to that. :x
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Apr 21, 2008 1:04 am    Post subject: Reply with quote

Quote:
If you are in a windows-ish environment, you can take a screenshot of the sprite you are trying to use for reference, and open it in a separate window in MS Paint or something like that. That is what I'm doing for copying some of the enemy graphics from Tales I over to Tales II.
I actually did that before for redrawing new parts of frames before marking and cloning was implemented.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Apr 21, 2008 8:14 am    Post subject: Reply with quote

Rya.Reisender wrote:
A bit unrelated but I wanna switch between attacks / heroes / monsters without having to go up to the id line and press left and right additionally to that. :x


You can already do that for attacks and enemies. Just hold ALT anywhere in the attack editor or the enemy editor, and you can then press left or right or type in an ID number.

Similar support for the hero editor and other editors will be added eventually.
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Mon Apr 21, 2008 11:35 pm    Post subject: Reply with quote

I still want a search feature for enemies and attacks.
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TMC
On the Verge of Insanity




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PostPosted: Wed Apr 23, 2008 10:57 pm    Post subject: Reply with quote

I'd like some more suggestions for possible search criteria please.

Quote:
Since this is inside the sprite editor, some on-screen buttons that can be clicked with the mouse could be added for this purpose, just like the buttons used to switch palettes.


I suppose that would be good too. Maybe they could preview when hovering the mouse over them.
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Moogle1
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PostPosted: Thu Apr 24, 2008 1:28 am    Post subject: Reply with quote

I filed '' . bug_title('578') . '' awhile ago. I'd be content to just be able to search names on attacks and enemies (and, hey, why not, heroes), but a more thorough search wouldn't be bad either.

But rather than that, I'd like to see some love on the other bugs I've filed, especially the ones that are bugs and not feature requests, especially '' . bug_title('625') . '' and '' . bug_title('598') . '', which should be one-line changes.

If you're looking to do something more in-depth, the most popular feature request is '' . bug_title('391') . '', with five votes.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Thu Apr 24, 2008 5:16 am    Post subject: Reply with quote

msw188 wrote:
If you are in a windows-ish environment, you can take a screenshot of the sprite you are trying to use for reference, and open it in a separate window in MS Paint or something like that. That is what I'm doing for copying some of the enemy graphics from Tales I over to Tales II.


You can copy graphics between rpg files with ohrgfx, the only thing that doesn't get copied are the palettes of the graphics.
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