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"Ghost" walls of one time npcs

 
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Sat Jul 19, 2008 6:57 pm    Post subject: "Ghost" walls of one time npcs Reply with quote

While testing some aspects of my game today, I ran across a couple of strange things. There is a point where you can push some boxes around and there are some npc one-time foes around. I got in a fight with one, and afterwards it disappeared but I could not push the box on the tile where the npc last was. Same thing happened to another place where you can push boxes. There is an one-time item you can pick up, and after picking it up, I found that you could not push the box on the tile the npc was.

Any ideas? I will try and nail down whether or not using the one time npc, saving, and then loading has anything to do with it or not. I am using the nightlies.
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Sat Jul 19, 2008 10:37 pm    Post subject: Reply with quote

Definitely a confirmed issue. I apologize if this has been mentioned before, but just in case it hasn't, I have a link to a test case below.

http://makersofcornbreadjuice.org/test.zip
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Moogle1
Scourge of the Seas
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Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sun Jul 20, 2008 12:24 am    Post subject: Reply with quote

[url=rpg.hamsterrepublic.com/bugzilla]Bugzilla[/url] is your friend
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Sun Jul 20, 2008 1:48 am    Post subject: Reply with quote

Bug 650
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Jul 20, 2008 2:43 am    Post subject: Reply with quote

HTML tags are your friends

I can reproduce this using the testcase, but not when making one of my own. No time to look now, but thanks for creating the testcase.
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