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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Oct 12, 2008 8:16 am Post subject: The joy of box tree navigation |
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I tried to finish this feature last night, but I couldn't, so I ended up dreaming about it all night :)
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Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Sun Oct 12, 2008 8:28 am Post subject: |
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Such a beautiful sight.
...overload... _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Oct 12, 2008 10:07 am Post subject: |
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Oh, wow! I can see the applications of this feature being very helpful.
Are you sure it's not a text box "vine"? Jk jk _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Oct 12, 2008 10:36 pm Post subject: |
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Now this is what I'm talking about! I'm not going to be able to live without this feature.
Thank you so much, for making everyone's lives 50% easier. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sun Oct 12, 2008 10:42 pm Post subject: |
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This is amazing! You're really rolling out features for textboxes which, is magnificent!
Do you think while you're at it, you might be able to make it so EDIT CHOICES has more than two possible choices? Maybe three?
And I don't recall where, but I heard some talk about making ammo a possible stat.... what say you think of doing some tweaks here and there to bring that about? Eh? Eh?  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Oct 13, 2008 9:34 am Post subject: |
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Onlyoneinall wrote: | Do you think while you're at it, you might be able to make it so EDIT CHOICES has more than two possible choices? Maybe three? |
I am uncertain of how to proceed. One possibility that has been discussed before is the idea of auto-converting all choice boxes into new menus, and then linking those to text boxes.
What I don't like about that is that choiceboxes are tightly bound to their parent text boxes, and that isn't possible (yet) with menus.
Simply adding a few more choices to the existing choice box implementation is a valid possibility, and doesn't break the above possibility for later.
Actually, one thing I would really like to do is make it so a choice box could link directly to another text box without any tags needed. It would save a lot of tags, and make it much easier to make branching conversations
Onlyoneinall wrote: | And I don't recall where, but I heard some talk about making ammo a possible stat.... what say you think of doing some tweaks here and there to bring that about? Eh? Eh? :) |
Are you thinking of 'Plan for more flexible stats'? |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Mon Oct 13, 2008 12:26 pm Post subject: |
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Those updated stats would be amazing. I can't wait. I'm already salivating. Unfortunately it'll probably distract me even more. Also, what about customizable elemental resistances/bonuses? _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Oct 13, 2008 12:51 pm Post subject: |
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The Drizzle wrote: | Those updated stats would be amazing. I can't wait. I'm already salivating. Unfortunately it'll probably distract me even more. Also, what about customizable elemental resistances/bonuses? |
That would be 'Plan for more flexible elementals' |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Oct 13, 2008 3:13 pm Post subject: |
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Now you can insert new text boxes directly from the box connection tool. Check it out!
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Oct 14, 2008 5:07 am Post subject: |
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Jinkies! Vast usefulness even more in working with already made text boxes. I think this feature is the most functional and convenient of the new features so far. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Tue Oct 14, 2008 8:54 am Post subject: |
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Hmm, just wondering, will there be percentages that affect the chances that a text box pops up (a.k.a: talking to a random villager who says different things) appears? ('cause man that'd save tags!) |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Oct 14, 2008 9:18 am Post subject: |
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You might want to write a plotscript for that.
Code: | script, villager, begin
show text box(random(23,25))
end |
One-line script to display a random textbox (either 23, 24, or 25). Change to suit your needs. _________________
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Tue Oct 14, 2008 11:13 am Post subject: |
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thanks Moogle1, now I'll actually be able to make this game work properly, yay! |
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