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How big is this box?

 
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Oct 10, 2008 11:53 am    Post subject: How big is this box? Reply with quote



Tip 1: Make your new boxes default to "Auto" by editing box 0

Tip 2: If you want to change all your existing boxes, use the export feature, then use the text replace feature in any text editor that supports "Regular Expression" searches, and replace "Size: [0-9]+" with "Size: auto"
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Oct 10, 2008 11:57 am    Post subject: Reply with quote

James

how is it done?

I don't know what you did with the old James but I guess you can hold onto him for awhile longer
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Oct 10, 2008 12:08 pm    Post subject: Reply with quote

For James:


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http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Oct 10, 2008 12:28 pm    Post subject: Reply with quote

James, you are the best.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Fri Oct 10, 2008 12:39 pm    Post subject: Reply with quote

It also looks like this fixes the shrinking problem where the border was always shrunken just one pixel too far.

Fantastic.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Oct 10, 2008 3:14 pm    Post subject: Reply with quote

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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Fri Oct 10, 2008 4:36 pm    Post subject: Reply with quote

I'm starting to wish I hadn't already implemented 4000 text boxes.

Well...time to format Box #1.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Oct 10, 2008 5:50 pm    Post subject: Reply with quote

Pepsi Ranger wrote:
I'm starting to wish I hadn't already implemented 4000 text boxes.

Well...time to format Box #1.


Hold on. What if I add some keys to copy/paste box styles?

EDIT: Hold on. What if I just did? >:)

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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Fri Oct 10, 2008 6:58 pm    Post subject: Reply with quote

Unstoppable Feature Maker wrote:
Pepsi Ranger wrote:

I'm starting to wish I hadn't already implemented 4000 text boxes.

Well...time to format Box #1.



Hold on. What if I add some keys to copy/paste box styles?

EDIT: Hold on. What if I just did? >Happy



Everything's just so...cool, I can't...

I can't contain this...

Text import/export, borders, portraits--

Now autosize...

I shutter to think what might happen if a gamer could choose whether he plays a game with solid or transparent text boxes some day as he's playing it...

Must not...hold breath...

Or James might be tempted to pull another rabbit out of a hat...

Resist, resist...

No, please don't add extra conditionals to textboxes--

Or branching text trees--

Or scrolling text--

Or anything that might prevent me from leaving the land of text boxes ever again.

Please...please...don't...

Unless, of course, you insist.
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Progress Report:

The Adventures of Powerstick Man: Extended Edition

Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.

Tightfloss Maiden

Currently Updating: Chapter 2
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sat Oct 11, 2008 12:24 pm    Post subject: Reply with quote

I'd just set every box to auto, to be honest. This saves a TON of time.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Wed Oct 15, 2008 5:24 pm    Post subject: Reply with quote

Just got the latest nightly and I'm diging the new features; however, regarding Text Box positions...

Before the newest features were added, pressing 'left' to change the position of a textbox at position '0' resulted in it automatically sending the bottom of text box to the bottom of the screen (With a little bit of the bottom border cut off...).

However, doing the same on the nightlies, the top of the textbox is positioned at the bottom of the screen, making for a tedious task of shifting manually text boxes.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Oct 16, 2008 12:27 pm    Post subject: Reply with quote

TwinHamster wrote:
Just got the latest nightly and I'm diging the new features; however, regarding Text Box positions...

Before the newest features were added, pressing 'left' to change the position of a textbox at position '0' resulted in it automatically sending the bottom of text box to the bottom of the screen (With a little bit of the bottom border cut off...).

However, doing the same on the nightlies, the top of the textbox is positioned at the bottom of the screen, making for a tedious task of shifting manually text boxes.


That change was intentional. Sorry it causes inconvenience. The addition of auto-sizing text boxes meant I had to re-write the code that sets the max limit for vertical offset, and when I was doing that, I realized "why should we forbid people from making text boxes that are partway off the screen?"

But maybe I can put in a shortcut key or something to align with the bottom... hmmm... *thinks*
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Thu Oct 16, 2008 2:21 pm    Post subject: Reply with quote

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