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Question about making sprites walk through tall grass

 
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Robot
Skeleton King




Joined: 20 Oct 2008
Posts: 72

PostPosted: Sat Oct 25, 2008 10:44 am    Post subject: Question about making sprites walk through tall grass Reply with quote

I'd like it to look like NPCs and the main character are walking through a field of waste-high grass. Is there a way to temporarily hide the bottom half of a sprite when they walk over a certain tile? Thanks!
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Mariel




Joined: 15 Oct 2008
Posts: 78
Location: In your dreams

PostPosted: Sat Oct 25, 2008 11:32 am    Post subject: Reply with quote

You could use the layers feature to create a covering of grass and then place it over all the other tiles.
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Moogle1
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Oct 25, 2008 12:04 pm    Post subject: Reply with quote

Problem is, it's going to go overhead when you walk up/down. The only way to do this is by changing the sprite via plotscripting.
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Robot
Skeleton King




Joined: 20 Oct 2008
Posts: 72

PostPosted: Sat Oct 25, 2008 1:18 pm    Post subject: Reply with quote

Yea, I figured as much. Oh well. I nixed the grass anyway, it never really fit with my game. Also, I'm trying to use very simple, but nice looking graphics. Reminiscent of games like Maze of Galius. If you showed someone a screenshot, they would probably guess the game was made in 1981.

Also, it's not an RPG. I don't know what Im talking about it in the random-ass topic, considering I haven't even announced anything. I'm sure you guys have put some of the pieces together though from my various topics :)
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Oct 28, 2008 5:13 am    Post subject: Reply with quote

Moogle1 wrote:
Problem is, it's going to go overhead when you walk up/down. The only way to do this is by changing the sprite via plotscripting.

Well at least you could still use that 'feature' on paths that are only left / right. :-)
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