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cavemanerick

Joined: 03 Aug 2008 Posts: 74
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Posted: Tue Jan 20, 2009 9:07 pm Post subject: Ending of one part of my game. |
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I'm not even close to this characters ending yet but in the end i need two things to happen one make all the colors to change to a diffrent platelete all around the world. And two all characters to freeze all movements and use the same single platelet too.
I'm pretty sure this is possible there has to be a command line i can type in that will allow me to set the palete colors to 1 single one. I havn't looked much into it yet since i'm not close to this part of the games complettion but just thought you guys may have a better way or idea on how to do this then what i'm thinking i'd like to to hear any ideas k thanks. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Tue Jan 20, 2009 10:19 pm Post subject: |
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Quote: | And two all characters to freeze all movements and use the same single platelet too. |
Well, in order to change your hero's palette, you need only use this script.
Code: | set hero palette (who,palette,type) |
and, i'm not sure why making your characters freeze seems hard to you but.
This script should work fine.
Code: | suspend player
# do stuff
resume player |
Quote: | I'm not even close to this characters ending yet but in the end i need two things to happen one make all the colors to change to a diffrent platelete all around the world. |
This part would require you to make a different tileset. For each tileset you already have. The new tilesets would be the color you want to change to. Then, you just have to use this script.
Code: | change tileset (tileset, layer) |
I hope this helps. Without more information I can't write out the script for you so I'm afraid you're on your own. Good Luck! |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Jan 20, 2009 10:33 pm Post subject: |
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"Freezing all movements" can mean a lot of things, actually. You will probably want the command "suspend NPCs" as well as "suspend player", and there might be some more complicated commands to use if you are using tile animations anywhere in the viewing area at that point in the game.
The suspend commands assume that you are okay with any current character movements stopping as soon as the character reaches the tile it is stepping onto. If you want to freeze movements 'mid-step', so to speak (characters not necessarily aligned with tiles) this becomes much harder, I think. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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cavemanerick

Joined: 03 Aug 2008 Posts: 74
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Posted: Wed Jan 21, 2009 8:33 am Post subject: |
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well this helps actually alot should be easy to do what i want now if i have problems when i get to his ending i'll let you know k. |
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