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Ending of one part of my game.

 
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cavemanerick




Joined: 03 Aug 2008
Posts: 74

PostPosted: Tue Jan 20, 2009 9:07 pm    Post subject: Ending of one part of my game. Reply with quote

I'm not even close to this characters ending yet but in the end i need two things to happen one make all the colors to change to a diffrent platelete all around the world. And two all characters to freeze all movements and use the same single platelet too.


I'm pretty sure this is possible there has to be a command line i can type in that will allow me to set the palete colors to 1 single one. I havn't looked much into it yet since i'm not close to this part of the games complettion but just thought you guys may have a better way or idea on how to do this then what i'm thinking i'd like to to hear any ideas k thanks.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Tue Jan 20, 2009 10:19 pm    Post subject: Reply with quote

Quote:
And two all characters to freeze all movements and use the same single platelet too.


Well, in order to change your hero's palette, you need only use this script.
Code:
set hero palette (who,palette,type)


and, i'm not sure why making your characters freeze seems hard to you but.
This script should work fine.

Code:
suspend player
# do stuff
resume player


Quote:
I'm not even close to this characters ending yet but in the end i need two things to happen one make all the colors to change to a diffrent platelete all around the world.


This part would require you to make a different tileset. For each tileset you already have. The new tilesets would be the color you want to change to. Then, you just have to use this script.

Code:
change tileset (tileset, layer)


I hope this helps. Without more information I can't write out the script for you so I'm afraid you're on your own. Good Luck!
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Tue Jan 20, 2009 10:33 pm    Post subject: Reply with quote

"Freezing all movements" can mean a lot of things, actually. You will probably want the command "suspend NPCs" as well as "suspend player", and there might be some more complicated commands to use if you are using tile animations anywhere in the viewing area at that point in the game.

The suspend commands assume that you are okay with any current character movements stopping as soon as the character reaches the tile it is stepping onto. If you want to freeze movements 'mid-step', so to speak (characters not necessarily aligned with tiles) this becomes much harder, I think.
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cavemanerick




Joined: 03 Aug 2008
Posts: 74

PostPosted: Wed Jan 21, 2009 8:33 am    Post subject: Reply with quote

well this helps actually alot should be easy to do what i want now if i have problems when i get to his ending i'll let you know k.
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