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Continuous Music?

 
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deadmccoy
I'm not supposed to drink...but I do.




Joined: 05 May 2009
Posts: 13
Location: Point Pleasant, WV

PostPosted: Tue Jun 02, 2009 4:53 pm    Post subject: Continuous Music? Reply with quote

I'm writing my new game script and I want a specific song to play throughout it. During the scene I have to switch maps. How do I get the song to continue playing, i.e. to not start over?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jun 02, 2009 5:16 pm    Post subject: Reply with quote

There's an option called -Same as Previous Map- which would probably do the trick.

In fact, I think it would transition normally as long as it's the same song before and after the map change.
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deadmccoy
I'm not supposed to drink...but I do.




Joined: 05 May 2009
Posts: 13
Location: Point Pleasant, WV

PostPosted: Tue Jun 02, 2009 5:17 pm    Post subject: Reply with quote

Ok, I'll try that, but the song I'm playing isn't the map's regular ambient music, I'm just using it for the opening scene, using the "Play Song" script function. Not sure if that even matters.
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Bob the Hamster
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Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Jun 03, 2009 1:15 pm    Post subject: Reply with quote

Set the map to "same as previous map"

Then add a map autorun script that checks a tag to see whether or not the introduction is running. If the intro is not active, then the script can start the normal music for the map.
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deadmccoy
I'm not supposed to drink...but I do.




Joined: 05 May 2009
Posts: 13
Location: Point Pleasant, WV

PostPosted: Wed Jun 03, 2009 5:30 pm    Post subject: Reply with quote

There we go! Thanks James. I thought I was going to have to move the locations on to the same map.
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