View previous topic :: View next topic |
Author |
Message |
BlastedEarth Guest
|
Posted: Mon Oct 05, 2009 4:04 pm Post subject: frames help |
|
|
Hi, I'm making a game which i call Blasted Earth. Is there a way to increase the number of attack frames? There's only three. I've read that thing about chaining but before the next chain starts the main character returns to stance. Also is there a way to make the main character attack just after he has dashed in? He always returns after it. Thanks! |
|
Back to top |
|
|
Deadmanintheocean Not Quite.
Joined: 22 Aug 2009 Posts: 26 Location: Nowhere
|
Posted: Mon Oct 05, 2009 5:09 pm Post subject: |
|
|
Unfortunately, it's not possible. If you want it to be possible, then suggest it to James and download the nightly versions of the editor. |
|
Back to top |
|
|
BlastedEarth
Joined: 05 Oct 2009 Posts: 243
|
Posted: Mon Oct 05, 2009 5:12 pm Post subject: |
|
|
i see, thanks, i'll see if it works |
|
Back to top |
|
|
Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Tue Oct 06, 2009 7:31 am Post subject: |
|
|
Right now each attack in a chain has its own attacker motion. This means that there is no way to have the attacker run out, do a chain of several attacks, and then run back.
In order to make the attacker motions chain more smoothly than they do now, I would have to do a lot more cleanup to the battle animation code.
It will happen, but I can't say how soon. |
|
Back to top |
|
|
BlastedEarth
Joined: 05 Oct 2009 Posts: 243
|
Posted: Wed Oct 07, 2009 6:02 am Post subject: |
|
|
wow il surely be looking forward to that, thanks.... |
|
Back to top |
|
|
TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
|
Posted: Wed Oct 07, 2009 4:53 pm Post subject: |
|
|
From a completely different angle, more attack animation chains and customisable animations should also happen eventually. But that's a bit more severe; I'd guess it needs a rewrite of the battle animation system. _________________ "It is so great it is insanely great." |
|
Back to top |
|
|
Charbile
Joined: 02 Apr 2005 Posts: 106 Location: Blythewood
|
Posted: Sun Oct 11, 2009 2:27 pm Post subject: |
|
|
I don't know what you guys are talking about!
I had a chance to mess around with the nightly a few days ago, and thanks to the lovely switch statement, slices, and whatever you did to get rid of the accursed "buffer overflow", it's fun-easy to BATTLESCRIPT!!! haha (I don't know why you ohr developers seem to dislike that word) |
|
Back to top |
|
|
Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Sun Oct 11, 2009 3:09 pm Post subject: |
|
|
Charbile wrote: | .... it's fun-easy to BATTLESCRIPT!!! haha (I don't know why you ohr developers seem to dislike that word) |
I am gradually warming up to it :) |
|
Back to top |
|
|
|