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What's the easiest way to stop npcs from...

 
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DarkLordCale
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Joined: 07 Feb 2006
Posts: 4
Location: Lost Jerusalem

PostPosted: Mon Nov 02, 2009 7:11 pm    Post subject: What's the easiest way to stop npcs from... Reply with quote

Walking onto a space that heroes are allowed to walk on. I want to make a part of a game where there's an edge you can fall off, where you fall to your death, and obviously the actual tiles that count as "over the edge" have to be accessible, so that you can walk onto them. But there's ALSO supposed to be npcs walking aimlessly about the area. Obviously the npcs can't be able to walk over the edge, but due to the fact that YOU are able to, there can't be a wall there.

I'm not entirely sure how to do this, even WITH plotscripting, but I'd like to avoid having to use it if I don't have to.
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Mon Nov 02, 2009 7:14 pm    Post subject: Reply with quote

"Corral Dogs" should work. That's where you use invisible step on NPCs that don't trigger anything. Their sole purpose is to keep wandering NPCs in line. Or, if you attach your falling script to these NPCs, then you can kill two birds with one stone.
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DarkLordCale
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Joined: 07 Feb 2006
Posts: 4
Location: Lost Jerusalem

PostPosted: Mon Nov 02, 2009 7:18 pm    Post subject: Reply with quote

Thanks. Especially for the fact that you replied in like, twenty seconds. Now I don't have to take any time off.
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Mon Nov 02, 2009 9:04 pm    Post subject: Reply with quote

Dude ... that eye graphic is gross!

I can't look at it without gagging.
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Mon Nov 02, 2009 11:29 pm    Post subject: Reply with quote

Bagne wrote:
Dude ... that eye graphic is gross!


Seeeee!
Seeeeee!
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