| View previous topic :: View next topic | 
	
	
		| Author | Message | 
	
		| mjkrzak 
 
 
  
 Joined: 24 Nov 2009
 Posts: 43
 
 
 | 
			
				|  Posted: Tue Nov 24, 2009 9:42 pm    Post subject: Hero vanishes, and camera careens wildly out of control. |   |  
				| 
 |  
				| Version: xocolatl+2 20090403 Platform: PC Windows XP
 
 The effects seems like squashed Bug 576 -  Uncontrollable camera scrolling, missing hero
 
 The hero disappears when scanning targets 1-4, and the camera scrolls endlessly on targets 5 and 6.
 
 testcase.zip - 14kb
 
 Zip folder contains the .rpg file, the textfile of the scripting, and a textfile containing pretty much what I've written above. URL expires in a week.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Pepsi Ranger Reality TV Host
 
 
 
  
 Joined: 05 Feb 2003
 Posts: 493
 Location: South Florida
 
 | 
			
				|  Posted: Tue Nov 24, 2009 11:25 pm    Post subject: |   |  
				| 
 |  
				|  	  | Quote: |  	  | and the camera scrolls endlessly on targets 5 and 6 | 
 
 I'm not sure if James, TMC, and the others fixed map edge camera scrolling, but your problem here is that 5 and 6 (despite the fact that you used the "wrap" bitset) are lying on the bottom edge of the map and cameras don't like coming within 7 tiles of those edges. This doesn't fix the bug, but by stretching your map south a few more tiles, you'll at least get 5 and 6 to scan properly.
 
 Not sure about the first half of your comment, but I wonder if it's menu related.
 _________________
 Progress Report:
 
 The Adventures of Powerstick Man: Extended Edition
 
 Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
 
 Tightfloss Maiden
 
 Currently Updating: Chapter 2
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| mjkrzak 
 
 
  
 Joined: 24 Nov 2009
 Posts: 43
 
 
 | 
			
				|  Posted: Wed Nov 25, 2009 10:00 am    Post subject: |   |  
				| 
 |  
				| The disappearing hero thing never actually appeared until I was building my test case. It's never happened before in my probably-never-completed games. Still, it seemed appropriate to add, considering the similarities to the previous bug. 
 As for the camera thing, now that I know it goes schizo in that 7 block range, I can compensate in the game. (Adjust the randomized placement.)
 
 Good enough, good enough...
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
 | 
			
				|  Posted: Thu Nov 26, 2009 1:09 pm    Post subject: |   |  
				| 
 |  
				| I'll check out the testcase after I finish gorging myself with Turkey, but have you tested with the latest nightly wip builds? I know I have definitely fixed at least one camera scrolling bug since the xocolatl release, but I am not sure if it is the same issue. |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| mjkrzak 
 
 
  
 Joined: 24 Nov 2009
 Posts: 43
 
 
 | 
			
				|  Posted: Thu Nov 26, 2009 3:00 pm    Post subject: |   |  
				| 
 |  
				| A nice idea, but no change in either situation. |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
 | 
			
				|  Posted: Fri Nov 27, 2009 5:57 pm    Post subject: |   |  
				| 
 |  
				| I have filed this as '' . bug_title('791') . '', and I am working on it. 
 The hero is not disappearing. This command creates that illusion:
 
 
  	  | Code: |  	  | put camera (hero x(0),Hero y (0))
 
 | 
 
 the "put camera" command expects pixel positions and the "hero x" and "hero y" commands return the hero position in tiles not in pixels.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
 | 
			
				|  Posted: Sat Nov 28, 2009 10:29 am    Post subject: |   |  
				| 
 |  
				| This is fixed in the latest nightly build. Thanks for reporting it! |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |