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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Sat Dec 19, 2009 2:17 am Post subject: Enemy death animations |
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This is a suggestion, not a bug. Is there a plotscripting command that removes a sprite or a slice from the screen using an enemy death animation instead of just making it disappear? *Could* there be one? And why not? |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Sat Dec 19, 2009 2:46 am Post subject: |
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Given the new animations ("Melt" is my favorite), this would be an incredibly awesome new graphic effect to implement on anything.
Bump. |
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Sat Dec 19, 2009 7:26 am Post subject: |
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I seem to remember this being addressed before, and there is some difference between the slice code and the battle sprite code that makes it very different.
TMC is talking in the other thread about adding direct pixel access to plotscripting, and when that happens, crazy animations will not be far behind, i'm sure. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Dec 19, 2009 7:44 am Post subject: |
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Quote: | I seem to remember this being addressed before, and there is some difference between the slice code and the battle sprite code that makes it very different. |
Oh, not at all.
While script commands for this currently don't exist, they're a pretty obvious addition. Slices just plain aren't finished yet; I expect all the gaps will be plugged on the way to the next release (the one after the upcoming one). _________________ "It is so great it is insanely great." |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Sat Dec 19, 2009 12:36 pm Post subject: |
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ShakeyAir wrote: | TMC is talking in the other thread about adding direct pixel access to plotscripting, and when that happens, crazy animations will not be far behind, i'm sure. |
Excellent. Add on an alpha channel in the future and we'll pretty much be on par with the Super Nintendo! |
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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Sat Apr 03, 2010 3:05 pm Post subject: |
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Bumping this thread because the question's in the same vein and I don't like starting new threads.
What with the enemy death animations we already have, would it be possible/difficult to reverse them to make some enemy entrance animations as well? (Kind of like some of the bosses in FF6?) |
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