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I'm new and I have a few questions

 
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RPGnewbie123
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PostPosted: Tue Jan 26, 2010 3:11 am    Post subject: I'm new and I have a few questions Reply with quote

I'm new at using the Hamster Republic RPG creator, and I wanted to know if I could bring parts of spaces forward so it looks like I'm walking behind objects. Also if I could block the bottom or one of the sides of a square, for example, if I have a fence and I want to be able to walk on both sides but I dont want the fence to block the whole square. and lastly if I could make a door work only by facing a certain direction, for example, if i have a door on the top of the map leading to another section, but I don't want to walk in from the side because i want him to have to face UP to go up. If anyone could answer these questions that would be GREAT, as I said, I'm new at this and I still have much to learn. Thanks
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RPGnewbie123
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PostPosted: Tue Jan 26, 2010 3:42 am    Post subject: Re: I'm new and I have a few questions Reply with quote

oh yeah, and I wanted to know if I can create a new TYPE of spell, because in the bisets there are Fire, Ice, Lit, and Earth damage, and then there a four that say "other damage" I wanted to know If I could use that to make a new type of spell, thanks
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RPGnewbie123
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PostPosted: Tue Jan 26, 2010 4:20 am    Post subject: Re: I'm new and I have a few questions Reply with quote

ok, I see I can make tiles overhead tiles, but it's been suggested that I use a positive foot offset because I don't want my hero to completely go behind the tile, I don't really know scripting yet, but after I finish my map I'm going to learn, so if someone could help, thats awesome. thanks once again
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Bagne
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Joined: 19 Feb 2003
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PostPosted: Tue Jan 26, 2010 5:18 am    Post subject: Reply with quote

You will probably prefer using map layers instead of overhead tiles.

The overhead bitset makes the entire tile appear above your character. So, if you draw a chain link fence, the ground that you drew behind the fence will appear to cover the hero as he walks behind the fence.

Its possible to instead produce this effect using map layers. When you do this, any pixel on those map layers that are drawn to be black will be transparent. So this way, when you walk behind the chain link fence, you appear to be behind the fence, but in front of the ground.

When you're in the map editor, you can activate additional layers, and give each of them their own tileset. Once they're activated, you can edit the different layers by hitting pageup and pagedown.
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msw188




Joined: 02 Jul 2003
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PostPosted: Tue Jan 26, 2010 8:14 am    Post subject: Reply with quote

Yes, if you want certain things to appear in front of the hero, then layers are the way to go. Adding and arranging layers is done in the map editor, but DRAWING the graphics for these layers is done in the "Edit Graphics" section. A separate layer is drawn as just another tileset.

Foot offsets are just for having characters drawn up or down from the bottom of the tile they are standing on, and they were very important with overhead tiles, but they don't affect layers too much. You don't need plotscripting to use this; there is a foot offset option in the "Edit General Map Data" section of the Map Editor. Note that a positive foot offset moves the character DOWN onscreen, and a negative foot offset moves him UP, same way that tile Y coordinates increase as you move downscreen.

Making a square be blocked on only certain sides is easy. While editting the passability map you can press Enter on a tile to bring up a menu of what sides ought to be blocked, or you can press CTRL+up/right/down/left to place a wall on just one side of a block at a time. See the F1-help menu while editting the passability.

To make other spell 'types', go to the "Edit Global Text Strings" menu. This is a huge list of all of the textual stuff about the game that can be changed, including spell types.
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TMC
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Joined: 05 Apr 2003
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PostPosted: Wed Jan 27, 2010 3:35 am    Post subject: Reply with quote

Overhead tiles are obsolete. You'll never need to use them.

Fire, Lightning, Earth and Water are just the default names for the first 4 of the 8 available elemental bitsets. They don't have any built-in meaning. Their 'meaning' comes from the effects you set when enemies are hit by different elemental attacks.
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