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Text Box Warp

 
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Lord Fyroa
Behold...the mighty Triforce




Joined: 11 Nov 2008
Posts: 63
Location: Lost in this hell called the Water Temple

PostPosted: Fri Jun 18, 2010 12:10 pm    Post subject: Text Box Warp Reply with quote

How do I make it where you "warp" to another spot on the map?
The scenario is that your talking to this guy and in one of the text boxs the background and in that box he says he'll escort you to the otherside of the map. I was thinking about using a tag, that makes a door appear under your character to the desired location. But then how would I get rid of the doors?
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Fri Jun 18, 2010 3:54 pm    Post subject: Reply with quote

Doors can be tag-dependent. Check the door link editor.
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PostPosted: Fri Jun 18, 2010 6:49 pm    Post subject: Reply with quote

I don't think the tag-dependant doorlink will work until you step off it and step back onto it. You'll probably need plotscripting to do this, in which case you can accomplish this with the command "teleport to map(mapID,x,y)"
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Lord Fyroa
Behold...the mighty Triforce




Joined: 11 Nov 2008
Posts: 63
Location: Lost in this hell called the Water Temple

PostPosted: Fri Jun 18, 2010 7:09 pm    Post subject: Reply with quote

Yes I was having difficulties with tag dependant doorlink, because first off there isn't one designated tile, as the character talks to you with the touch command and that he is chasing you. So what I did is put doors on all the tiles, link them all to the door at the designated spot, with the command "appear if tag 10 is set"(or something like that)then I set the text box to set tag 10 off. Alas, it failed. Misirably, and sadly I cannot plotscript. At all. So I'm utterly screwed without some help.
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TMC
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Joined: 05 Apr 2003
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PostPosted: Fri Jun 18, 2010 8:21 pm    Post subject: Reply with quote

Look closer at the textbox Conditionals screen. There's an option that says "Instantly use door"! (And this doesn't fade the screen in and out.) So place a door at the destination spot, and another one in a wall somewhere so that the player can't normally reach it. Link the unreachable door to the destination door, and then activate the unreachable door with the textbox.
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Lord Fyroa
Behold...the mighty Triforce




Joined: 11 Nov 2008
Posts: 63
Location: Lost in this hell called the Water Temple

PostPosted: Sat Jun 19, 2010 8:41 am    Post subject: Reply with quote

It worked with "Use door 5 instantly". Thanks for all the help guys.
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