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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Nov 02, 2010 7:21 am Post subject: |
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The Mad Cacti wrote: | What would be a game that allows resizing the screen anyway? It sounds to me a bit like someone using the OHR to create an application. |
I dunno. I wasn't even actually suggesting that we should allow games to do it-- just saying that if we did decide to allow it it should definitely only be on a game-by-game basis.
I kinda dislike the fact that resizing could allow somebody to make a game that is only playable at 1280x1024 resolution, this making it unportable to mobile devices...
...although I guess I have a tendency to worry about very hypothetical things ;) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Nov 03, 2010 2:00 am Post subject: |
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If it were reasonable to create a 1280x1024 game with the OHR (currently it is clearly not, due to tiny sprite size limits (and lack of hardware acceleration is probably a problem)) and someone wanted to, then I think we should allow it instead of forcing someone to use a different engine. (But I wish we had some actual handhelds ports to make people think twice before doing so.)
As for changing resolution mid-game, many high resolution games let you choose from a few different resolutions, even if they don't scale the graphics (instead showing more on screen). You can't really change the zoom level at high resolutions to fit the desktop resolution anymore. Only certain kinds of games could handle it, but we would be able to support that easily, we'd just have to figure out how to allow the player to select the resolution. (Even then, letting you change the resolution arbitrarily in the middle of a game would still be a bad idea) _________________ "It is so great it is insanely great." |
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Wed Nov 03, 2010 3:49 am Post subject: |
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Nothing uses the + button to go into true full screen, but firefox uses it to make the browser take up the whole screen. (safar/chrome/etc use it to automatically size the browser to the size of the page)
iTunes uses it to switch between library view and the mini player. (not that anyone has ever, ever used the mini player)
Logic uses it to make Logic take up the whole screen without going fullscreen just like firefox. VLC also does this, strange since i can't think of any situation where you'd ever want a movie to be full screen but windowed. (especially since VLC lets you use a second monitor without exiting its fullscreen)
So... I don't feel theres a whole lot of consensus about what that button is really for. Perhaps it could make the OHR take up the whole screen, but still be in a window (or largest possible even maximization (maintaining square pixels) that fits on the screen, if thats feasible), while Cmd+F and/or alt+enter would make it full screen?
Seems a little silly to make it do anything, now that I think about it, since there isn't a corresponding button on windows or linux windows. Then again, they have a dedicated maximize button.
But Mac users will definitely expect cmd+F to make it full screen, I'd think, since, having little experience with Linux I would have never guessed that. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Nov 03, 2010 8:15 am Post subject: |
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Question: Is there a way to just request that Mac OS X not put the + button up there at all? I Seem to remember that Windows allows you to request that the Maximize button not show up (or be greyed out) |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Wed Nov 03, 2010 8:21 am Post subject: |
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The + button is greyed out as is. _________________ Working on rain and cloud formation |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Nov 03, 2010 8:39 am Post subject: |
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Bagne wrote: | The + button is greyed out as is. |
Shows how much I have been testing it lately ;) |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Wed Nov 03, 2010 10:53 am Post subject: |
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Myself, I probably wouldn't be doing much OHR stuff at all if it wasn't for the Mac build :-) _________________ Working on rain and cloud formation |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Nov 04, 2010 12:24 am Post subject: |
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Bagne wrote: | The + button is greyed out as is. |
That's funny, I was working on adding zoom options and so on today, and I didn't notice this either!
It turns out that there's an SDL bug where it only resizes the window, not the screen buffer when you increase the window size, so increasing the zoom isn't working. I had kind of been hoping to contribute a bugfix or something to SDL :) _________________ "It is so great it is insanely great." |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Thu Nov 04, 2010 1:13 am Post subject: |
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I noticed that fullscreening the window didn't actually fill the entire screen.
Yes, the image is bigger, and the entire screen display is devoted to the image, but there's also a big black boundary around the image.
Maybe that's intentional? _________________ Working on rain and cloud formation |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Nov 11, 2010 11:32 pm Post subject: |
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That's just the way SDL does it. It uses the smallest screen resolution that is larger than the one requested. How much of the screen ends up being filled depends on the zoom level, and on your monitor/Mac.
I could maybe change the zoom level when fullscreen to one which results in a scaled resolution that is close to some resolution that the monitor is likely to support... but that's probably still fairly hit-and-miss. _________________ "It is so great it is insanely great." |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Nov 17, 2010 12:38 pm Post subject: |
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Is there any chance the Mac version is updated to the latest nightly?
And I don't have a Mac, how would I go about making a distribution of a game for people to play while still in Windows? _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Nov 18, 2010 6:22 am Post subject: |
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Now that semester is over, I hardly ever go in to my university and get access to a Mac (haven't been in 2 weeks). But I'm planning to go in on Monday; I'll create a new build (and continue trying to figure out James' compiling problem) then.
I'll work on a Custom menu for creating distribution packages for the Mac too. Failing that, you should still be able to distribute as you would on Windows: by sticking the RPG file in the same folder as Game and renaming OHRRPGCE Game.app to gamename.app. _________________ "It is so great it is insanely great." |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Nov 23, 2010 8:46 am Post subject: |
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I could have sworn that the labs were meant to be open yesterday. I think that they're closed for the rest of the year. I'll have to try to find some other access to a Mac. I'm going to hope that some of the FB developers manage to get FB working on OS 10.6, so that James can compile nightlies. However, it would suck if I won't be able to add any more Mac features myself. _________________ "It is so great it is insanely great." |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Nov 23, 2010 9:00 am Post subject: |
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That's not good...
Thanks anyway, though! _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Penn Weaver of Silence
Joined: 23 Nov 2010 Posts: 10
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Posted: Tue Nov 23, 2010 4:52 pm Post subject: |
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Yo, I'm new here.
Anyway, I downloaded the Mac port a few days ago, and I simply can't open either application. I mean, it shows up on the dock, but it disappears instantly.
First off, my OS is 10.4. I have a Intel core duo (1.83 GHz), and 512 megabytes of RAM.
I have dragged both CUSTOM.exe and Game.exe to my applications folder, and tried accessing them there, but that has also failed.
I guess my question is: is something wrong with my computer, or is it how I'm trying to open it? |
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