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alphawolf
Joined: 17 Aug 2012 Posts: 33 Location: South Carolina, America
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Posted: Thu Sep 13, 2012 4:21 pm Post subject: Which is more practical..? |
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Which idea is more practical for a basic rpg?
Having one map that has all of one town's houses in it OR
having multiple maps for each house in my game? _________________ #AlphaWolf#
http://societyofdreamers.webs.com/ <-- poetry forum, visit if you'd like, it's almost as dead as this forum (hehe) but it's just started.
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Sep 13, 2012 4:48 pm Post subject: |
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I think it is mostly a matter of taste.
In the old days, when NPCs were more limited, using separate maps was better because each map has its own set of NPCs.
In the even-older-days, when maps were limited, it was better to put all houses on one map to conserve maps.
However, in recent versions where neither limit is a problem, it is just a matter of taste.
Do you want the convenience of only having to set up the town's music and tilesets and scripts once?
Or do you want the flexibility of being able to use different music and tilesets and scripts for each house in the town.
..of course you can always mix both methods in the same town, and get the best of both :) |
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alphawolf
Joined: 17 Aug 2012 Posts: 33 Location: South Carolina, America
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Posted: Thu Sep 13, 2012 5:59 pm Post subject: |
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so if I prefer the first method, how would I go about keeping the view
on one area at a time? _________________ #AlphaWolf#
http://societyofdreamers.webs.com/ <-- poetry forum, visit if you'd like, it's almost as dead as this forum (hehe) but it's just started.
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Fri Sep 14, 2012 1:12 am Post subject: |
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If you don't want it to scroll the easiest way is indeed to make separate maps, I personally would find that annoying, though. I don't midn the scrolling myself, so I put all houses on one map.
In any case I think there is a plotscripting command to switch off scrolling, so this should be fairly easy to do? Just switch off scrolling when you enter a house. But well, I'm a complete noob when it comes to plotscripting. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Sep 14, 2012 6:04 am Post subject: |
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When I put multiple house interiors on the same map, I just put enough space between them so you can't see adjacent houses when you walk to the edge.
Rya is right, if you want the camera to stop at the edge of the house interior, then using separate maps will definitely be much easier. |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Fri Sep 14, 2012 6:23 am Post subject: |
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You could try a convoluted approach to this by running a script that centres the camera on a certain x and y when you use a particular door whenever you change from the town to the town interior. That way it wouldn't scroll so it'd be easier to hide other houses away. Then again I might be mistaken in how the camera works... does the camera snap back to the hero whenever you start to move, or would it stay put? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Sep 14, 2012 7:07 am Post subject: |
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The "focus camera" command does indeed stop the camera from following the hero until you run "camera follows hero"
But that method could indeed be convoluted, especially if you want to have house interiors bigger than just one screen.
If you use a single map, just put spaces between the houses. If spaces between the houses isn't acceptable, put each house on a different map. |
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alphawolf
Joined: 17 Aug 2012 Posts: 33 Location: South Carolina, America
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Posted: Fri Sep 14, 2012 12:36 pm Post subject: |
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I think I'm going to forget about the scrolling problem, simplify it by using
one map for the town's houses.
Thanks for the input, guys!  _________________ #AlphaWolf#
http://societyofdreamers.webs.com/ <-- poetry forum, visit if you'd like, it's almost as dead as this forum (hehe) but it's just started.
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