Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

2013-04-10 Beelzebufo stable release

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox
View previous topic :: View next topic  
Author Message
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Apr 10, 2013 12:53 pm    Post subject: 2013-04-10 Beelzebufo stable release Reply with quote

After much delay, the beelzebufo release is finally ready for download! Bask your self in the warm glow of an optional Turn-Based battle mode, more customizable hero attack menus, some nifty map editor improvements such as the ability to mark and clone sections of tilemap, and an assortment of other bugfixes and new features. See whatsnew.txt for the complete skinny.

If you have been testing nightlies, you will have already seen what is new, but here are a few screenshots:

Here are few screenshots of new things:

Back to top
View user's profile Send private message Send e-mail Visit poster's website
FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Thu Apr 11, 2013 11:49 am    Post subject: Reply with quote

Yay! Safe to push out game updates again!

Quote:
* Max tag is now 15999 instead of 999 [James]
* Max NPC onetime tag is now 15999 instead of 1000 [James]


Surprised these were still relatively low
Back to top
View user's profile Send private message Visit poster's website AIM Address
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Apr 11, 2013 10:27 pm    Post subject: Reply with quote

Opps. That reminds me that we never fixed/silenced the 15999 tags g_debug.txt warning that's printed every time you load a game. (It's nothing to be concerned about, it's just spam.)

We put off raising the tag limit until someone was actually close to using them all up.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
gagekilmer
Ninja... nuff said




Joined: 09 Jan 2013
Posts: 53

PostPosted: Fri Apr 12, 2013 7:19 pm    Post subject: Reply with quote

would a game started in alectormancy+2 be able to be edited and run with beezlebufo?
Back to top
View user's profile Send private message Send e-mail
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Apr 12, 2013 7:32 pm    Post subject: Reply with quote

Yes, all releases are backwards compatible with all previous releases (or at least they try to be; if you try switching to a version that's 10 years newer you will run into a couple problems)
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Sparoku
Pyrithea Amethyst.




Joined: 02 Feb 2004
Posts: 467
Location: Washington State

PostPosted: Sat Apr 13, 2013 7:25 am    Post subject: Reply with quote

Quote:
* Goodbye 4-bit BMPs! You can now import sprites, backdrops and
tilesets from BMP files saved at (almost) any bitdepth (but
sprites are still limited to 16 colors), and most common versions
of the BMP file format are now supported. Greatly improved the
sprite importer's handling of palettes and previewing. [Ralph]

I suddenly LOVE whoever Ralph is.
_________________
"There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305
Back to top
View user's profile Send private message Send e-mail Visit poster's website
FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sat Apr 13, 2013 12:23 pm    Post subject: Reply with quote

Sparrowhawk wrote:
Quote:
* Goodbye 4-bit BMPs! You can now import sprites, backdrops and
tilesets from BMP files saved at (almost) any bitdepth (but
sprites are still limited to 16 colors), and most common versions
of the BMP file format are now supported. Greatly improved the
sprite importer's handling of palettes and previewing. [Ralph]

I suddenly LOVE whoever Ralph is.


That's TMC Happy
Back to top
View user's profile Send private message Visit poster's website AIM Address
Sparoku
Pyrithea Amethyst.




Joined: 02 Feb 2004
Posts: 467
Location: Washington State

PostPosted: Mon Apr 15, 2013 12:19 pm    Post subject: Reply with quote

FyreWulff wrote:
Sparrowhawk wrote:
Quote:
* Goodbye 4-bit BMPs! You can now import sprites, backdrops and
tilesets from BMP files saved at (almost) any bitdepth (but
sprites are still limited to 16 colors), and most common versions
of the BMP file format are now supported. Greatly improved the
sprite importer's handling of palettes and previewing. [Ralph]

I suddenly LOVE whoever Ralph is.


That's TMC Happy

I want to kiss his cheek.

Also, I noticed that the test game feature lags now and it didn't before. That's the only bug I've come across so far.
_________________
"There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305
Back to top
View user's profile Send private message Send e-mail Visit poster's website
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Apr 15, 2013 8:40 pm    Post subject: Reply with quote

Heh.
Lag? Could you be more specific? And you are using Windows, I assume?
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Sparoku
Pyrithea Amethyst.




Joined: 02 Feb 2004
Posts: 467
Location: Washington State

PostPosted: Wed Apr 17, 2013 11:32 pm    Post subject: Reply with quote

TMC wrote:
Heh.
Lag? Could you be more specific? And you are using Windows, I assume?

Yes, windows XP.

Well, it slows down at times and delays when I try to attack a mob, or move/use an item.
_________________
"There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305
Back to top
View user's profile Send private message Send e-mail Visit poster's website
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Apr 23, 2013 1:45 am    Post subject: Reply with quote

Strange, I haven't noticed anything. Do you have quite an old computer? regardless, the only interesting thing that happens when you swap items in the inventory is that a sound effect might be played. Maybe the game(s) you notice this in large sound effects? Or do you notice lots of output in g_debug.txt?

If you press Ctrl and ~ the framerate will be displayed. Normally it's 18.2 but will drop if there's a delay.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Sparoku
Pyrithea Amethyst.




Joined: 02 Feb 2004
Posts: 467
Location: Washington State

PostPosted: Mon Apr 29, 2013 3:32 am    Post subject: Reply with quote

TMC wrote:
Strange, I haven't noticed anything. Do you have quite an old computer? regardless, the only interesting thing that happens when you swap items in the inventory is that a sound effect might be played. Maybe the game(s) you notice this in large sound effects? Or do you notice lots of output in g_debug.txt?

If you press Ctrl and ~ the framerate will be displayed. Normally it's 18.2 but will drop if there's a delay.

It probably is. I haven't been able to afford to have it rebuilt yet and I don't remember when it was last upgraded.

Ctrl and ~ eh? I'll have to try that and post the results!
_________________
"There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305
Back to top
View user's profile Send private message Send e-mail Visit poster's website
arpgme




Joined: 16 Oct 2006
Posts: 20

PostPosted: Mon Apr 29, 2013 6:36 pm    Post subject: Reply with quote

Will the walkabouts one day be able to handle more than 16 bit as well?

Ohrrpgce is looking more awesome than ever. Can't wait to see what's next! I appreciate all of this work by th Ohr People that creates and improves Ohrrpgce.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group