View previous topic :: View next topic |
Author |
Message |
RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
|
Posted: Mon Sep 08, 2003 1:45 am Post subject: Slumps |
|
|
I hate slumps, I'm in a game making slump right now... I can't stand it. If anyone else is in a game making slump and can't make a good game and keep going with it let me know. I would like to see what they do to get out of them, and possibly, together we can work around the slump! Because I hate slumps! _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
|
Back to top |
|
 |
Ragnarock999 the awsome possom

Joined: 18 Jun 2003 Posts: 16 Location: Brampton,Ontario,Canada
|
Posted: Mon Sep 08, 2003 2:03 am Post subject: |
|
|
I know what tou mean zero, I was in a slump for almost a year! But, now I've started work again and really all you need is someone to tell you how good or bad the ideas are. _________________ Eat a beaver, save the trees! |
|
Back to top |
|
 |
JSH357

Joined: 02 Feb 2003 Posts: 1705
|
Posted: Mon Sep 08, 2003 2:26 am Post subject: |
|
|
I'm in a slump. It's called school. |
|
Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Mon Sep 08, 2003 2:33 am Post subject: |
|
|
Yeah, nothing sucks out creativity and ambition like school. _________________ Locked
OHR Piano |
|
Back to top |
|
 |
Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
|
Posted: Mon Sep 08, 2003 2:51 am Post subject: |
|
|
I hear that.
Just take a break, don't try so hard to pull a great game idea out of you. Look for inspiration in daily life and other video games. That's what I always do. _________________ insert myspace link here. |
|
Back to top |
|
 |
Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
|
Posted: Mon Sep 08, 2003 10:11 am Post subject: |
|
|
yeah, what lucier says.
school, funnily enough, gives me inspiration rather than give me slumps.(until exams that is) With all the crazy stuff my group does, it's almost impossible to not get some kind of inspiration of some sort.
Talk to people, have people who are interested look at your work and ask them what they think would make it better. brain storm, that's the key to any success _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
|
Back to top |
|
 |
Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
|
Posted: Mon Sep 08, 2003 11:04 pm Post subject: |
|
|
School has one advantage in that respect: You can spend some time, be it free time or time when you're reviewing something you already know, designing ideas on paper. I purchase a spiral notebook every year for this exact purpose and always fill it up. _________________
 |
|
Back to top |
|
 |
Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
|
Posted: Mon Sep 08, 2003 11:31 pm Post subject: |
|
|
Psh! I go to school and I'm not in a slump!
All I can say, Red, is that the phase you're going through's absolutely normal. Every game maker goes through it at some points. It really sucks to be dry on ideas but want to make something.
Just hang in there. The fire always rekindles!  _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
|
Back to top |
|
 |
Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
|
Posted: Mon Sep 08, 2003 11:33 pm Post subject: |
|
|
Bleh, I've been an OHR slump for 2 years.
Finally I think I've got a partner who'll do all the parts that stress me out (tilemaps...grrrr) so hopefully I'll pull out soon.
Advice? Don't keep pushing it. Take a complete break for like a week or so. Then come back refreshed.  _________________ But enough talk, have at you! |
|
Back to top |
|
 |
Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
|
|
Back to top |
|
 |
Mr B
Joined: 20 Mar 2003 Posts: 382
|
Posted: Tue Sep 09, 2003 12:01 am Post subject: |
|
|
>Finally I think I've got a partner who'll do all the parts that stress me out (tilemaps...grrrr) so hopefully I'll pull out soon.
Yeah...if we can decide on a storyline!
Perfectionism can sure suck away progress. *shakes head* |
|
Back to top |
|
 |
*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
|
Posted: Tue Sep 09, 2003 12:17 am Post subject: |
|
|
I agree with Aethereal in the sense that school is a great time to think and plan out your game. It forces you away from the computer so you can't simply just throw random ideas into a game without any organization.
It's the homework load that I don't like. Then you can go on the computer and work on your game or sit there and study calculus or biology. It's so hard for me to get into my studies when I look up and see my vacant computer staring me right in the face . Life's not fair...
~Worthy |
|
Back to top |
|
 |
RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
|
Posted: Tue Sep 09, 2003 12:41 am Post subject: |
|
|
Hehehe. I spend all day doodling ideas. Most of them are stupid though. But some on the other hand, can be soooo cool! I also doodle up my comic book too. School is where I get most of my ideas. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
|
Back to top |
|
 |
*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
|
Posted: Tue Sep 09, 2003 12:48 am Post subject: |
|
|
Usually in a some of the more practical lessons I get many ideas on what I can include in my game. Now I am studying Greek Mythology and there are just tons of interesting facts that an entire game could be based off of. Of course it's a college class so I don't get much "doodling" time...
Plus, a game can get more interesting if it's based off of some event that happened in history because we can relate to that. After studying biology I played parasite eve and I gained a whole new perspective and appreciation of the game because I understood how everything was happening.
~Worthy |
|
Back to top |
|
 |
DemocraticAnarchist Sleep Deprived

Joined: 26 Apr 2003 Posts: 137 Location: :noitacoL
|
Posted: Tue Sep 09, 2003 1:51 am Post subject: |
|
|
I go through spurts of making my game, and long drawn out slumps. Last one lasted 4 months. I play around with psp7 to get graphical ideas, and listening to music increases my output. i keep avoiding the game, then i finally decide to knuckle down and get the bit (eg drawing 30 walkabout graphics) over and done with.
*Sigh* Us poor opressed artists  |
|
Back to top |
|
 |
|