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If no boss be, what be?
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Ronin Catholic
Deadliest of Fairies




Joined: 23 Jul 2007
Posts: 530
Location: My Girlfriend

PostPosted: Fri Feb 08, 2008 4:51 pm    Post subject: Reply with quote

How does this sound?

After you've made it to the top of the monster-infested tower containing clones of all the game's earlier bosses, the game's "final boss" makes part of his speach and has a heart attack in the middle.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Sat Feb 09, 2008 11:07 am    Post subject: Reply with quote

@The Drizzle
It's worth getting to the final boss because it's a really nice challange, though!
And you can also make a screenshot of your level and money at the end and upload it to compete with others. ^^


@Ronin Catholic
That sounds like it could be the end of your game.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Feb 09, 2008 11:09 am    Post subject: Reply with quote

You can use any idea you want... You just have to do a great job fitting it in.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
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PostPosted: Sat Feb 09, 2008 11:19 am    Post subject: Reply with quote

I wanna change the topic a little bit and wanna talk about how awesome final boss battles are in some games. Sometimes the battle systems get way improved in the final battle (more tactic or better animations for example). Also the music that plays in the final battle often is way better than all the other bgm in the game. Some games feel like they are only worth playing because of the final battle at the end (Unlimited Sa-Ga got me to that point that I just wanted to fight the final boss with each of the 7 main characters, although I didn't really feel like repeating it over and over again).

So yeah for me final bosses are something very special.

You sure you can top that with a different idea?

I'd never make an RPG that doesn't have a final boss. If anything, I'd make a final boss that can't be damaged and you just need to survive for a certain time (like for example when god is the final boss and you take 'god' quite serious, as a being that can't be hurt).
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Feb 09, 2008 11:26 am    Post subject: Reply with quote

Quote:
You sure you can top that with a different idea?
I would not try, but obviously I am witnessing people that still feel the idea as possible, so I just say to them: Do a good job at it and make it done well.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Sat Feb 09, 2008 12:51 pm    Post subject: Reply with quote

The problem with an RPG not having a final boss is that practically everything that was done prior was leading up to an inevitable battle.

What i mean by this is that majority of all the challenges in an RPG were through battles. For any game for that matter, the final boss/challenge is a reflection of everything that was done before. Even with that "dramatic last minute escape" thing that metroid did. It was still a testing the gamer's skill as a side-scrolling platform gamer.

Having that been said, it wouldn't really make much sense if your game was a traditional RPG and the final boss wasn't, well, a boss.

But if your game had a secondary focus aside from battles, then that secondary would be perfectly fine for a last boss. Take Brain Lord for example. I would've been perfectly fine if the final boss was a puzzle only because a large chunk of Brain Lord's challenges were puzzles.
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Clamps
Slayer of the Moon




Joined: 18 Jan 2008
Posts: 35

PostPosted: Sat Feb 09, 2008 7:03 pm    Post subject: Reply with quote

Ronin Catholic wrote:
How does this sound?

After you've made it to the top of the monster-infested tower containing clones of all the game's earlier bosses, the game's "final boss" makes part of his speach and has a heart attack in the middle.


Fox....die
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Sat May 10, 2008 11:45 am    Post subject: Reply with quote

Rya.Reisender wrote:
I wanna change the topic a little bit and wanna talk about how awesome final boss battles are in some games. Sometimes the battle systems get way improved in the final battle (more tactic or better animations for example). Also the music that plays in the final battle often is way better than all the other bgm in the game. Some games feel like they are only worth playing because of the final battle at the end (Unlimited Sa-Ga got me to that point that I just wanted to fight the final boss with each of the 7 main characters, although I didn't really feel like repeating it over and over again).

So yeah for me final bosses are something very special.

You sure you can top that with a different idea?

I'd never make an RPG that doesn't have a final boss. If anything, I'd make a final boss that can't be damaged and you just need to survive for a certain time (like for example when god is the final boss and you take 'god' quite serious, as a being that can't be hurt).


Actually, this discussion was (first, well it was old, but second): assuming that the game has a secondary focus that fits with the final theme, and second, that there are already two different layers of bosses : a lot of sub bosses, and few major bosses that are each worth replaying (made on archetypes where they aren't regular battles but puzzles of some kind, aka in chrono where you have to defeat the guardian's probes prior to defeating the guardian, but to another level)
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
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PostPosted: Mon May 12, 2008 10:11 pm    Post subject: Reply with quote

No matter how many bosses there are, they'll never remove the need of a final boss. In fact, if there are many really good strategical bosses in a game then the player expects an even better final boss and will be disappointed even more if he reads "You have finished the game." without having any boss battle before that.

Even if there is a game where the clear goal is marriage, if it's of the RPG genre, the player will still expect some evil boss to appear during the wedding as final boss.
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"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon May 12, 2008 10:27 pm    Post subject: Reply with quote

Quote:
Even if there is a game where the clear goal is marriage, if it's of the RPG genre, the player will still expect some evil boss to appear during the wedding as final boss.
Yeah. My in-laws!

*audience laughter*
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
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Location: Under the rainbow...

PostPosted: Thu May 15, 2008 4:51 am    Post subject: Reply with quote

Rya.Reisender wrote:
No matter how many bosses there are, they'll never remove the need of a final boss. In fact, if there are many really good strategical bosses in a game then the player expects an even better final boss and will be disappointed even more if he reads "You have finished the game." without having any boss battle before that.

Even if there is a game where the clear goal is marriage, if it's of the RPG genre, the player will still expect some evil boss to appear during the wedding as final boss.


Perhaps, but in pretending a game is left devoid of bosses (at all, not just the final boss) what other kind of layer of progression would you assume? I know brainlord has puzzles, most of which were good btw.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
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PostPosted: Thu May 15, 2008 5:13 am    Post subject: Reply with quote

Wait, when did I talk about a game devoid of bosses? If anything I would suggest to many game developers to put as much effort in their normal bosses as they did put into the final one.

I don't really approve of games without bosses to begin with.

In a puzzle game you can basically regard puzzles as 'boss'. And the hardest final puzzle is the final boss then.
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Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
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PostPosted: Thu May 15, 2008 5:33 am    Post subject: Reply with quote

Let's all try to replace "boss" with "challenge" and see if everything starts to make a little more sense.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu May 15, 2008 7:32 am    Post subject: Reply with quote

Newbie_Power wrote:
Quote:
Even if there is a game where the clear goal is marriage, if it's of the RPG genre, the player will still expect some evil boss to appear during the wedding as final boss.
Yeah. My in-laws!

*audience laughter*


Please make this game!
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Thu May 15, 2008 10:05 pm    Post subject: Reply with quote

TwinHamster wrote:
Let's all try to replace "boss" with "challenge" and see if everything starts to make a little more sense.

But the initial post is referring to RPGs and those need bosses and not other challenges like puzzle games.
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Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
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