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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Apr 21, 2008 8:46 am Post subject: |
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Ah. I figured it shouldn't, but Adrian asked for smoother scrolling, rather than a general higher framerate, so that is why I was asking. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Apr 21, 2008 11:04 pm Post subject: |
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But honestly the low framerate is only a problem when scrolling for me. Especially when I use some more colours walking around hurts the eyes. But I never had any eye hurting problems inside battles. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Apr 22, 2008 1:07 am Post subject: |
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Quote: | But honestly the low framerate is only a problem when scrolling for me. Especially when I use some more colours walking around hurts the eyes. But I never had any eye hurting problems inside battles. | Eh... No reason to not include higher frame rate in both maps and battles, unless it is not technically possible (which James feels it is, so I'm going to look forward to this). _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Apr 22, 2008 6:24 pm Post subject: |
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A quick question, can anyone reproduce 611 in the latest nightly release. Theoretically, you shouldn't see 611 anymore.
I believe it only happened on the pcs where custom ran with low fps. If your fps is high enough, it just goes on unnoticed.
The reason that it was jumping up at certain times was because there was "print" command that would push the whole menu up. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Apr 22, 2008 8:32 pm Post subject: |
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You might want to mention the description in the future: '' . bug_title('611') . '' _________________
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Apr 23, 2008 3:39 am Post subject: |
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um... I don't know if you figured it out or not, but the username "yuriy" is me. I didn't write my theory in bugzilla because at the time I posted the solution, it didn't occur to me why it was visible on only some pcs and why it wasn't visible on others. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Apr 23, 2008 9:29 am Post subject: |
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Good work, Yuriy!
We only have one remaining bug blocking Werewaffle!
'' . bug_title('616') . ''
The saved maps state feature does not need to be perfect for Werewaffle, but we do need to at least verify that it is not any worse than it was in ubersetzung and voxhumana. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Apr 26, 2008 10:09 am Post subject: |
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James Paige wrote: | The saved maps state feature does not need to be perfect for Werewaffle, but we do need to at least verify that it is not any worse than it was in ubersetzung and voxhumana. |
Fix it properly! '' . bug_title('571') . '' too! _________________ "It is so great it is insanely great." |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue May 06, 2008 4:05 am Post subject: |
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James Paige wrote: | The Mad Cacti wrote: | .... Maybe we could also update the display at 36 fps and interpolate the camera and graphics movements between every second frame, while still running the game logic at 18 fps, for smoother scrolling. |
I like that idea very much. |
Because of the enthusiasm for this feature, I created a mock-up in a couple minutes by just tripling the fps on the map and then cutting walk speeds and a few other obvious speeds/animation rates in third. It's obviously pretty buggy, and scripts are not expected to work correctly (but pliptamer works very well).
This will give a good indication of what this would actually look like. Hit ctrl+~ to see the actual fps. The orange bar on the browse menu is to check screen tearing (still terrible, maybe worse). I think it feels like you're sliding around in comparison.
http://tmc.castleparadox.com/ohr/game_triple_fps_proto.zip (wip fb/sdl game.exe and source patch) _________________ "It is so great it is insanely great." |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Tue May 06, 2008 6:59 am Post subject: |
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http://www.castleparadox.com/gamelist-display.php?game=768
Newer version of Vikings is ready. I've given a cutscene to indicate when the "Demo" is over, and there's probably still quite a few bugs scattered all over it. Still, it's my finest work yet and I'd really like to thank James and TMC for pushing for the best version of the OHRRPGCE yet! |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue May 06, 2008 11:05 am Post subject: |
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Fenrir-Lunaris wrote: | http://www.castleparadox.com/gamelist-display.php?game=768
Newer version of Vikings is ready. I've given a cutscene to indicate when the "Demo" is over, and there's probably still quite a few bugs scattered all over it. Still, it's my finest work yet and I'd really like to thank James and TMC for pushing for the best version of the OHRRPGCE yet! |
Awesome! Now I have to resist the urge to play it rather than working on the last Werewaffle blocker :) |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Tue May 06, 2008 11:14 pm Post subject: |
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I spoke too soon. There's some nasty issues with some of the scripts that have come up. I'll try to get them nailed down and fixed by Friday. What with the TGC voting going on, I'm kind of surprised I missed some of these.
Also the new OHRRPGCE default palette is VERY interesting to work with. I'll have to work with them and see if I can't fix a few backdrops up for simple importing. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed May 07, 2008 1:10 am Post subject: |
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I like how 'Frumpy' is the new default name for the Missionary. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed May 07, 2008 5:47 am Post subject: |
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James Paige wrote: | Awesome! Now I have to resist the urge to play it rather than working on the last Werewaffle blocker  |
Which of the 3 blockers is the last one?
Also, I think the broken colours in the browser look silly, it's obviously a bug. _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed May 07, 2008 7:46 am Post subject: |
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The Mad Cacti wrote: | James Paige wrote: | Awesome! Now I have to resist the urge to play it rather than working on the last Werewaffle blocker :) |
Which of the 3 blockers is the last one? |
I was behind on my count :)
The Mad Cacti wrote: |
Also, I think the broken colours in the browser look silly, it's obviously a bug.
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I remember you mentioning this one before, but I can't find it in bugzilla. It could be a werewaffle blocker too-- and hopefully it will probably be an easy fix. |
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