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Xerian The one and only in all

Joined: 21 Jul 2003 Posts: 59
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Posted: Mon Aug 04, 2003 12:52 am Post subject: |
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I don't think that's how it works.
You have to set it to 0% of current so it's like taking out all the current HP, and it would show the damage it would've done, if not for the show damage without inflicting bitset. That way you can see their HP, like scan. Setting it to 100% will only make it 0 since they already have it at 100% current, it will have nothing happening thus 0. If you don't believe it, try it yourself. It works for me. _________________ OHR dies hard. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Aug 04, 2003 2:29 am Post subject: |
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Quote: | You have to set it to 0% of current so it's like taking out all the current HP |
I really have no idea what you're trying to say there. If you set it to 0%, you will do zero damage (and therefore show zero damage), because 0% of anything is 0. _________________ Locked
OHR Piano |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Aug 04, 2003 3:42 am Post subject: Confusion about percentages |
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No guys, I think I understand the problem here. Iblis is under the impression that the "percentage of current/maximum" calculates how much damage will be done. I do not believe that this is so. The editor used to be more confusing, but James has worded it better in recent versions. It says:
Damage math: ____ = x% of current/maximum
where the value of x can be changed using the extra damage percentage. What happens here is that the attack inflicts however much damage is necessary to bring ____ to x% of current/maximum. In this case, if you have
Damage math: HP = 100% of current
then no damage will occur, because being damaged zero brings the target to 100% of their current HP. The correct way to cause exactly the amount of damage as a character has of a stat (which is what you would show but not inflict with the scanning bitset) would be to use
Damage math: stat = 0% of current
This would inflict exactly the damage needed to bring a stat to zero, which would be exactly how much of the stat the character has. This is the number you are looking for with a scan type spell, right? |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Aug 04, 2003 3:55 am Post subject: |
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Ok, I was thinking of the 100% of current being like the attack stat. I just tested it, and you're right. _________________ Locked
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