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Bug of the Week (Vote!)
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu Jul 26, 2007 8:43 am    Post subject: Reply with quote

Perhaps it would be helpful to have a (mostly) stable version of the engine to compare the current one to? That way it would be easier to track down where these bugs are coming from and see if there's been any drastic changes in the code. At any rate, the last stable release was the 6-10-07 Allegro-SDL version, which pretty much never crashed, even when playing sound effects and midi. None of these new bugs I've reported are reproducible in the old version, leading me to believe it's a change someone implimented in the sound code. Regardless, here's the best version that worked.

http://www.castleparadox.com/fenart/ohrrpgce-wip-alleg-sdl%206-10-07.zip
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Jul 26, 2007 1:43 pm    Post subject: Reply with quote

I have just created an archive of the nightlies. Starting today, all old nightlies will be kept at http://gilgamesh.hamsterrepublic.com/nightly-archive/ (yay for gigantic hard-drives!)

Now bug-testers will be able to pin-point the day upon which a new bug appeared.
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Fenrir-Lunaris
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Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu Jul 26, 2007 9:56 pm    Post subject: Reply with quote

James Paige wrote:
Now bug-testers will be able to pin-point the day upon which a new bug appeared.


Thank you! This should make bug-testing MUCH more efficient at nailing down bugs due to changes in the code!
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Aug 08, 2007 10:50 am    Post subject: Reply with quote

Well I found another bug in the latest nightly. For some reason, custom assumes that the default directory is "c:\documents and setting\.....". This leads to the problem of not being able to to create a new game because it assumes that the files needed to create new rpg are in the said folder.

The default directory should be the directory where custom resides.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Wed Aug 08, 2007 11:34 am    Post subject: Reply with quote

Yeah, I thought my work computer wasn't functioning correctly or something.

To create a new game, you would need to click and drag ohrrpgce.mas into custom.exe.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Aug 11, 2007 10:05 pm    Post subject: Reply with quote

Ysoft_Entertainment wrote:
Well I found another bug in the latest nightly. For some reason, custom assumes that the default directory is "c:\documents and setting\.....". This leads to the problem of not being able to to create a new game because it assumes that the files needed to create new rpg are in the said folder.

The default directory should be the directory where custom resides.


This was an unintended side-effect of some changes I made to support running custom from a read-only location.
TeeEmCee just made some changes that should fix it. Try again with tonight's nightly
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Sun Aug 12, 2007 3:46 am    Post subject: Reply with quote

yep, its solved. Now it starts in the right folder.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Sun Aug 12, 2007 6:09 am    Post subject: Reply with quote

James, were you just trying to run the ohr from a cd?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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PostPosted: Sun Aug 12, 2007 4:26 pm    Post subject: Reply with quote

Raekuul wrote:
James, were you just trying to run the ohr from a cd?


No, Actually, I was trying to make custom installable system-wide on Linux.

TeeEmCee's fixes mean it could run from an administrator-only folder on Windows

But yes, being able to run from a CD is a side-effect :)
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Aug 18, 2007 6:45 pm    Post subject: Reply with quote

Okay! I have been neglecting the Bug-Of-The-Week... but the bugs have not been neglected. TMC fixed some important ones yesterday.

I declare the Bug-Of-The-Week this week to be: '' . bug_title('255') . ''

Yep, that's right. It is entirely possible that everything blocking Ubersetzung's release is fixed already, but we need lots of testing this week to verify that.

Please download the latest nightly builds, and check to see if you can reproduce the remaining bugs.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Sat Aug 18, 2007 7:04 pm    Post subject: Reply with quote

I discovered a fatal crashy bug when viewing a layered map today. I was going to report it but I decided to download the nightly. It's fixed in the nightly! Good job to the bugsquashers.

233: I've never experienced this.
314: Same, but I don't think I was using native before today.
315: I previewed many WAVs in CUSTOM today. No crash. Happy
374: I've never been in a position to experience this bug.
409: I'm not sure I've ever been in a position to experience this bug, either.

I was going to suggest that the mouse-related crash I reported was probably a blocker as well, but I'm unable to reproduce it. There is still non-fatal wackiness, but I might be able to ferret that out by redoing the script. (To be sure, though, it's a bug in GAME.)
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Fenrir-Lunaris
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PostPosted: Sat Aug 18, 2007 8:02 pm    Post subject: Reply with quote

Suggestions regarding future codename releases:

Ubersetzung is going to be released soon, no matter what.
Voxhumana, the release after that should concentrate as much as possible on sound effects, implimentation, and stability. After all, "Vox" means voice, doesn't it? Also, it's been somewhat of a tradition to release one version very shortly after another to clear up any serious and as yet unresolved bugs. I'm hinging my bets on ubersetzung having serious issues with wav and mp3 support on a wide range of computers.
The "W" one was already taken for Wolfwood.
Xocolatl, of course is the Aztec word for Chocolate. This edition could focus almost exclusively on adding many new "flavors" to the engine, fully implimenting layers, new NPC motion types, perhaps even battlescripting, and anything else. Really go wild here.
Yggdrasil - namely, because I'd like this to be the version that gets distributed with Vikings of Midgard. I'd be done long before then of course, but the name is also rather iconic. The Yggdrasil is a great tree of creation that links many worlds - just as the OHRRPGCE links many different games into one powerful creative engine. This version should fix whatever unresolved bugs Xocolatl has.
Zeitgeist - "Spirit of the Times". I have no idea what this version should expand upon. Also, the word just sounds deliciously spiffy.
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Sat Aug 18, 2007 9:24 pm    Post subject: Reply with quote

This is pleasing.

Fen I thought Vikings was set to go with "the next stable version" please please PLEASE let it go with Ubersetzung. I'm tired og nooboie games with bad grpahics. Vikings will at least be a great starting point (have you guys played HAPPYLAND wtf?)

Anyway.

I've had troule follwoing this, so could james or any of the programmers clue me on on the people specifically who helped solve the bugs so I can give them points for National OHR Month?

So far the only real bug I see found (that wasn't already fixed) was by Ysoft. Is this right?
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Sat Aug 18, 2007 11:00 pm    Post subject: Reply with quote

Actually, the next releases write themselves in the sense that the feature requests are all on Bugzilla. The developers often seem more interested in their own pet projects than in implementing the features requested on the list Razz
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 18, 2007 11:49 pm    Post subject: Reply with quote

Fenrir-Lunaris wrote:
Hypothesizing and Prophesizing


HEY YOU. Download a wip (default build) and retest all the bugs you reported up the page. Every last one of them. Releasing with "serious issues" is NOT in the plan.

Moogle: viewing a layered map in custom or game? Nothing to do with layers has changed recently, so unless that map had sound effects playing, could you give more details?

Everyone else: get a new nightly build and report every problem you come across. Don't assume that it's been reported. Of course, some have, but we won't mind. Please do this especially if you had problems before.
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