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Piccolo Gal No way!

Joined: 09 Mar 2003 Posts: 31 Location: http://www.toriyamaworld.com/
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Posted: Mon Dec 29, 2003 12:14 pm Post subject: Feauture I'd likes to see added to the OHR |
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I think it'd be really cool if in battle an attack could make the screen flash a certain color and be able to control how many times it flashes and for how long. I think it'd put more emphasis on the more powerful attacks and makes things look cooler.  _________________ Games:
JEWELED-
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Mon Dec 29, 2003 1:11 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Mon Dec 29, 2003 2:11 pm Post subject: |
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http://www.castleparadox.com/forum/viewtopic.php?t=98
I know its waaay down there, but you may want to post it there too. That is the one thread that is "dead reviving safe" if you know what I mean.  _________________ But enough talk, have at you! |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Mon Dec 29, 2003 5:07 pm Post subject: |
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i want customizable menu commands which link to plotscripts! you know, so i could do things like, make a menu command called 'door', which when selected runs a door opening plotscript command. _________________ Tower Defense Game |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Dec 30, 2003 3:49 pm Post subject: nested variables in text |
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I asked James about nested variables in text boxes a couple of days after he first unveiled the text box variables. It was actually the first thing I tried with them. He said he would see if that was feasible, but he never said any more. I have a feeling it was not possible... |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Tue Dec 30, 2003 5:17 pm Post subject: |
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I'd like a plotscript command to call the menu and spells that wen used outside of battle run a script. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Roach Lir

Joined: 08 Jul 2003 Posts: 119 Location: United Kingdom
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Posted: Wed Dec 31, 2003 9:50 am Post subject: |
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I'd like custom menus, for instance, a backdrop on the menu, or a different menu colour, or even custom menu option places, a menu that looks more RPG like, with faces, stats and everything. I hate to use an example like this one:
But it was the only one i could find that was what I was thinking, but it's from RPG Maker 2000... It would just be... more RPG like. The pic's in Italian I think, but it's more the layout. _________________
Dark Legacy - 0.3% |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Wed Dec 31, 2003 1:24 pm Post subject: |
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You can easily script your own like that, Roach. Rinku did. |
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Quinn

Joined: 30 Dec 2003 Posts: 46 Location: Castle Paradox
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Posted: Thu Jan 01, 2004 6:09 pm Post subject: |
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Hmm you could script that but it wouldn't be easy, and I would like a bonus hidden stat that increases when you lose HP, and when it gets to like a hundred you get a special attack, (similar to final fantasy VIIs Limit Breaks.) _________________ Im on 99% game making and 1% schoolwork so that kleaves no time to post.
Game Progress:
Emoticons-25% graphics(75%), story(50%) |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Thu Jan 01, 2004 8:45 pm Post subject: |
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Yeah, but you can fake that REALLY easily with the current system. Since the "Counter" stat isn't implemented (and hopefully never will, I like having an unused stat hanging around), you can use it to fake limit breaks, new attack stats, style points (DW6 anyone?), and anything like that. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Thu Jan 01, 2004 8:57 pm Post subject: |
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Yeah, I know at least 5 ways to do limit breaks with the OHR. And about 50 things you can do with the Counter stat. It's amazing. OHR Arena uses it(PS Play it). |
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Quinn

Joined: 30 Dec 2003 Posts: 46 Location: Castle Paradox
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Posted: Thu Jan 01, 2004 9:25 pm Post subject: |
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I can only think of one way.
Limit Break:
Base ATK stat: Counter
Base DEF stat: Defense
Target stat: HP
Extra damage: 500
Aim math: never misses
Extra hits: 0
Delay before attack: 30
All of the enemys attacks should chain to this:
Base ATK stat: Attack
Base DEF stat: Defense
Target stat: Counter
Extra damage: -100%
Aim math: never misses
Extra hits: 0
Delay before attack: 0
Bitsets:
Don't display damage
Cure instead of harm
Allow cure to exceed maximum
is that right? _________________ Im on 99% game making and 1% schoolwork so that kleaves no time to post.
Game Progress:
Emoticons-25% graphics(75%), story(50%) |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Thu Jan 01, 2004 11:00 pm Post subject: |
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It would be even BETTER if you could make attacks cost a stat other than SP - that way the unused stat could be used to pay for certain attacks that might require it or something. _________________
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Roach Lir

Joined: 08 Jul 2003 Posts: 119 Location: United Kingdom
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Posted: Fri Jan 02, 2004 2:00 am Post subject: |
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MultiColoredWizard wrote: | You can easily script your own like that, Roach. Rinku did. |
Which game was that, then? _________________
Dark Legacy - 0.3% |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Fri Jan 02, 2004 9:11 am Post subject: |
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Actually, Roach Lir, you can make your own menus like that, and you don't even have to be really good at plotscripting either. If I was amitious enough, I could use the same script I wrote for The World menu in .hack//OHR to make a custom menu. It can be a big rig job, but you can do it. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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