View previous topic :: View next topic |
which would you prefer playing as |
the hero |
|
36% |
[ 4 ] |
the bad guy |
|
63% |
[ 7 ] |
|
Total Votes : 11 |
|
Author |
Message |
byako Shogun

Joined: 28 Oct 2003 Posts: 48 Location: Shotgun in the 48 car...
|
Posted: Sat Feb 07, 2004 4:07 pm Post subject: deleting things from an .rpg file |
|
|
I have an rpg file I duplicated, and I want to erase a lot of the information from it, such as text boxs, items, tags, entire maps, ect. (not just manually reset everything so it is blank. ~I don't want a file with 500 blank textbox's)
is there a way to do this? _________________ This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game |
|
Back to top |
|
 |
Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
|
Posted: Sat Feb 07, 2004 4:55 pm Post subject: |
|
|
Yes. You can either hack the WORKING.TMP folder (MCW has a guide on how to do this) or use the CTRL+BACKSPACE feature to delete all records after a selected one...for example, if you want to delete all text boxes, go to text box 0 and hit CTRL+BACKSPACE and hit yes to delete them all. This works for most things. _________________
 |
|
Back to top |
|
 |
Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
|
Posted: Sat Feb 07, 2004 5:42 pm Post subject: |
|
|
CTRL+BACKSPACE does not work on maps, however. |
|
Back to top |
|
 |
Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
|
Posted: Sun Feb 08, 2004 4:42 pm Post subject: |
|
|
maps are stuck there, you can erase the data for the map, but it's stuck there.
you could always transfer what you do want into a fresh *.rpg copy
by using the said guide. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
|
Back to top |
|
 |
byako Shogun

Joined: 28 Oct 2003 Posts: 48 Location: Shotgun in the 48 car...
|
Posted: Sun Feb 08, 2004 6:15 pm Post subject: what about |
|
|
what about that unlump utility? _________________ This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game |
|
Back to top |
|
 |
Roach Lir

Joined: 08 Jul 2003 Posts: 119 Location: United Kingdom
|
Posted: Mon Feb 09, 2004 10:38 am Post subject: |
|
|
Yes, there are certain files in there (when you unlump and RPG file) you can copy across, but i'm not entirely sure which are which. As for the question at the top, the bad guys are usually cooler, but they always lose, and the heroes are really cool, and always win, but the bad guys are WAY cooler, so yeah, the bad guy. _________________
Dark Legacy - 0.3% |
|
Back to top |
|
 |
MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
|
Posted: Mon Feb 09, 2004 3:20 pm Post subject: |
|
|
Here:
W H A T A L L O F T H E F I L E S A R E.
ARCHINYM.LMP Internal game name
BROWSE.TXT Long game title and description
PLOTSCR.LST Plotscript names and ID numbers
DEFPASS.BIN Default passability for tilesets
.GEN General misc data and record-counts
.## .1 .2 .3 and so on, up to .99 are BAM songs.
.T## tilemap for map ##
.P## passability (wallmap) for map ##
.E## enemy positions (foemap) for map ##
.D## door positions form map ##
.L## NPC locations for map ##
.N## NPC definitions for map ##
.DOR Obsolete doorlinks. Feel free to delete it from your RPG
.DOX Real doorlinks
.DT0 Hero Data
.DT1 Enemy Data
.DT6 Attack Data
.FOR Enemy formations
.EFS Enemy formation sets
.FNT Font
.HSP Plotscripts
.ITM Item data
.MAP General Map data
.MAS Master palette
.PAL 16-color palettes
.MN Map names
.MXS Backdrops and backgrounds
.PT0 Hero pictures
.PT1 Small Enemy Graphics
.PT2 Medium Enemy Graphics
.PT3 Large Enemy Graphics
.PT4 Walkabout Graphics
.PT5 Weapon Graphics
.PT6 Attack Graphics
.SAY Text boxes
.SHO Shop definitions
.STF Shop stuff
.SNG Music name list
.STT Stat names
.TAP Tile animation patterns
.TIL Maptile sets
.TMN Tag names
.VEH Vehicle definitions |
|
Back to top |
|
 |
byako Shogun

Joined: 28 Oct 2003 Posts: 48 Location: Shotgun in the 48 car...
|
Posted: Mon Feb 09, 2004 4:14 pm Post subject: cool. thanks, mcw. now I don't need to pm you |
|
|
That should help.
Just to make sure I understand,
with the maps, for example---
Quote: | .T## tilemap for map ##
.P## passability (wallmap) for map ##
.E## enemy positions (foemap) for map ##
.D## door positions form map ##
.L## NPC locations for map ##
.N## NPC definitions for map ##
.DOR Obsolete doorlinks. Feel free to delete it from your RPG
.DOX Real doorlinks
|
I would need to delete the related items from each of these files, like, everything after .P02, .E02, .D02, .L02, ect...
Also, thanks Aethereal and Uncommon, for the ctrl backspace idea. That may be all I need. _________________ This is my new signature.
---------------------
EDO -an oldie but goodie
matricx re-hacked a great little game |
|
Back to top |
|
 |
Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
|
Posted: Tue Feb 10, 2004 2:01 pm Post subject: |
|
|
If you delete map data from each map you don't want, it would probably have the same effect as deleting all of those files. |
|
Back to top |
|
 |
|