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xaero me

Joined: 30 Dec 2003 Posts: 101 Location: somewheres
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Posted: Thu Jan 22, 2004 1:58 pm Post subject: set hero z? |
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ok im making a simple script for my game to make it look like you are
jumping down a cliff so far i have done
script,jump,begin
suspend player
suspend hero walls
set hero Z (me,1
walk hero (me,south,1)
wait for hero
????????????????
resume hero walls
resume player
end
and i need to find how to move the hero back down 18 pixels so he is at his normal walking height and not by going set to x,y because there are lots of cliffs to jump down and i dont want to find the pixel location for each 1 and make 100s of npc to start the script
________
herbalaire vaporizer
Last edited by xaero on Thu Feb 03, 2011 7:49 am; edited 1 time in total |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Thu Jan 22, 2004 6:08 pm Post subject: |
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set hero z(me, 0)
Like that. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Fri Jan 23, 2004 10:39 pm Post subject: |
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As I have learned Z dsen't do much for the visual since it don't use shadow. What I did is darw another walk about (looking like it's jumping with shadow under it) and use Se picture command to change between walkabouts _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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byako Shogun

Joined: 28 Oct 2003 Posts: 48 Location: Shotgun in the 48 car...
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Posted: Sun Jan 25, 2004 10:00 am Post subject: the shadow is a great idea, but... |
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depending on the distance you are jumping down, you may want to make an npc specifically for the shadow, and when the script starts, place the shadow npc where the hero will land. If you have a single npc with the shadow and the npc together, the shadow moves with the npc. _________________ This is my new signature.
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EDO -an oldie but goodie
matricx re-hacked a great little game |
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