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Do you want games which can be saved any where or games which you need to find a save point?(please read the whole thread before making up your mind) |
Save anywhere |
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50% |
[ 6 ] |
Find a place |
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50% |
[ 6 ] |
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Total Votes : 12 |
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Shineyest What I say is what I am

Joined: 10 Mar 2004 Posts: 21 Location: Here
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Posted: Fri Mar 19, 2004 7:46 am Post subject: Saving the game |
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Is it just me or do people think its annoyng not being able to save anywhere but battle? It really gets on my nerves because if you need to go somewhere to save your game you have to search. What do you think? _________________ I am making a game about thieves |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Fri Mar 19, 2004 10:38 am Post subject: |
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I prefer save points. You can put them anywhere and make them all strategic. I only did the anywhere save points in my previous games due to laziness. Then I realized that they sometime interfere with plotscripting so I dropped it in my newer games. But besides, there's a lot of strategy to determine where a save point could go. And it's something that makes the game more unique. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Mar 19, 2004 10:53 am Post subject: |
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RedMaverickZero wrote: | I prefer save points... Then I realized that they sometime interfere with plotscripting so I dropped it in my newer games. |
They do? They interfere with plot scripting? That could explain a lot of things for myself.
Also, I vote for find one. RMZ said it best. That which he said is the reason why save "points" are fun. However, there ARE certain maps where you might NEED the save anywhere command. Perhaps a town or something like that. (RPG style that is)
Shineyest wrote: | Do people think it's annoying not being able to save anywhere but battle? |
A good place to put a save point would be before a boss battle, so if the player dies he doesn't get too discouraged. He just starts back at the boss battle again. And it especially works well when you have to use npc to fight. Then just have a text box that plays if you already talked to the boss the first time that is simple. Like, "Hey! You again! DIediediediedie!" That was only an example.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Mar 19, 2004 1:44 pm Post subject: |
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Saving anywhere is dumb. You could save every 3 steps and if you make a mistake, just load that save game up again. I prefer save points, by far. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Mar 19, 2004 1:49 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Mar 19, 2004 2:00 pm Post subject: |
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How often are save points so rare that they are hours in between? Don't blame that on the existence of save points-- blame that on the creators for not implementing them right. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Mar 19, 2004 2:11 pm Post subject: |
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Another good place to put a save point is at an Inn in any particular village. Heck, EVERY village should have some kind of Save point.
If you are in a dungeon or a wilderness, then have it able to be saved anywhere.
I see what Drizzle means. If you are in a place with a puzzle, maze, or some thing like that, being able to save ANYWHERE would make the game too easy. Thus the value is somewhat robbed.
When you are about to enter "Der dungeon of No return" why not have a save point in clear view right outside the dungeon. It's all about placement. If you have spend hours finding the save point then the creator of the game did a crappy job with save point placement. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Mar 19, 2004 2:13 pm Post subject: |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Mar 19, 2004 2:31 pm Post subject: |
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Hours? What console RPG is that? The "Final Dungeon" I'd estimate is usually an hour long, tops, and usually has a save point at the beginning, and before the last boss, and often in the middle of the dungeon as well. In every professional RPG I've played, I've never found save points to be scarce. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Fri Mar 19, 2004 8:03 pm Post subject: |
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In my game i'm sticking with the classic "save anywhere on world map" system. I really don't like the idea of saving anywhere in special areas such as castles or dungeons (my game doesn't have these but you get it) because it really diminishes the challenge and suspense of seeing if you can make it there and back all in one go. Although if it is a very long distance needed to travel, and then a challenging "boss" is placed somewhere along the journey, I will usually have a save spot shortly before hand to avoid frustration. Between the options for this poll, i've gotta go with "find a save point" because saving anwhere just eliminates that sense of danger. Although a combination is the best, in my opinion. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Mar 19, 2004 8:57 pm Post subject: |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Fri Mar 19, 2004 9:30 pm Post subject: |
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In most cases, the save points are a balanced distance away. So that way then, you can cover a lot of ground and not really think about saving if you get into the game. Like FF7, the save points would be far away in some parts, but the fights and the puzzles were balanced so when you got to a new save point you knew it was either a boss battle coming up or you just went through a lot of stuff. So balancing your game helps with save points as well. Saving anywhere should only be for world maps. And that's all. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Shaede Tuck in your shirt.

Joined: 08 Jan 2004 Posts: 107
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Posted: Sat Mar 20, 2004 11:12 am Post subject: |
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I have to say that save points are superior.
One, you can have them instantly heal everyone. This plays well in dungeons you may have to level up in.
Two, they can always be combined with a sort of shop.
Three, they can serve any other purposes that you don't want player's to have access to at any time in any dungeon other then those listed above.
Not only that, but you can do tricks, like in FFV, where you have to go a little out of your way to find the save point. Or in Chrono Trigger, where theres an enemy that looks like a save point.
Theres just plain more options with save points, IMO.
Also, shouldn't this be in the game design forum? |
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Posted: Sat Mar 20, 2004 11:58 am Post subject: |
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You can have shops and healing spots in dungeons without them being save points too.
I don't mind save points as long as there are enough of them. I've had the same problem as PHC. I'm in the middle of a dungeon or something, and I have to go to school or somewhere else, and I lose all my progress. I prefer games where if you die in a dungeon, you just go back to a certain room. This keeps it more challenging.
I don't think saving before a boss or puzzle reduces the challenge that much. You still have to redo the boss/puzzle anyway if you lose. _________________ Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/
Ukelele no good! |
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