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Need critique and help...

 
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Seth
Hardcore Reviewer




Joined: 03 Feb 2003
Posts: 170
Location: Gold Coast, Australia

PostPosted: Fri Mar 21, 2003 7:18 am    Post subject: Need critique and help... Reply with quote

Look at this and this .

Critique away.

[note: these aren't finished yet.]
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James Paige


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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Fri Mar 21, 2003 1:49 pm    Post subject: Reply with quote

Those look good! Since you look like you know what you're doing, I'll be picky ^_^.

For the first one, add some textures to the roof, and make them wider for each house. Having a roof that short in length makes it look like you'd have to push your back against the wall to walk inside. Also, blend some grass with the end of that bridge.

For the second one, the base of the tree should be more rounded rather than straight. Also add more variety for the ground.
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Fri Mar 21, 2003 8:56 pm    Post subject: Reply with quote

djfenix wrote:
Also add more variety for the ground.


That was going to be my entire response, dammit! Er... also, the flowers in the first one could be better, or have a little more variety.
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Misteroo
Castle Guard



Joined: 16 Jan 2003
Posts: 23
Location: USA

PostPosted: Sat Mar 22, 2003 12:24 am    Post subject: Reply with quote

Fenix has a good point. The roof definitely needs some more colors to it, and preferrably a more visible texture. Also, the tree's kinda bland. I suggest giving it more branches.

...Missing in action...? O.o;; What does that mean?
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Sat Mar 22, 2003 11:06 am    Post subject: Reply with quote

The direction of shading lacks consistency.

I'd like to comment that your hay rooftops use the same technique that I use(It looks nice, too!).
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Sat Mar 22, 2003 7:30 pm    Post subject: Reply with quote

And I'd like to comment that the sprite in the first picture looks like it was ripped, no, sorry, 'altered' from Final Fantasy 5. Big grin

The tiles look pretty good, Seth, except for all the stuff the other guys said.
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Mythril Man
The one and only Dude made from Mythril




Joined: 10 Feb 2003
Posts: 67
Location: Gold Coast, Australia

PostPosted: Sun Mar 23, 2003 10:25 am    Post subject: Reply with quote

while we are sharing opinons and what not, I might take this opportunity to ask for opinons on my game.

Before I continue, I just want you to know that I am FULLY aware that the colours a too bright.

It was my laptop that caused that.

http://www.castleparadox.com/embattled_productions/omega.htm

there they are.
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Tue Mar 25, 2003 7:47 pm    Post subject: Reply with quote

Seth:
The houses of the first are good... if your intention was concrete bunkers. The flowers are an eyesore. The houses of the second are much friendlier (IMO), though the tree looks like some strange attempt at a baobab tree. That the bottom of the tree is a straight line instead of skirted in grass or riddled with roots makes it look like part particle board cone, part cardboard cutout.

Mythril Man:
The castles look like cardboard cutouts staked into the ground.
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Misteroo
Castle Guard



Joined: 16 Jan 2003
Posts: 23
Location: USA

PostPosted: Tue Mar 25, 2003 11:09 pm    Post subject: Reply with quote

Mythril: You're right on that. Just dim the colors a bit and it should be fine.
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