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What's good about this game? |
Story |
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14% |
[ 1 ] |
Game play |
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28% |
[ 2 ] |
Graphics |
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28% |
[ 2 ] |
Nothing |
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28% |
[ 2 ] |
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Total Votes : 7 |
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Mon Apr 26, 2004 7:03 am Post subject: Need some experienced Plot-scriptors! |
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Hi,
Im pretty new to all of this RPG plot-scripting madness but im not new to graphics! I have got the hang of simple tasks and have made a small but decent game... i would like to ask if there is anyone willing to help me on this game... i will shortly post it onto the website its called PERFECT NIGHT
Play it and see what you think.. i am willing to put alot into this, i just really need a good plot-scripting teammate. Thanks everyone!
P.s. 18yr's Male, in need of good plot-scripting genius! |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Mon Apr 26, 2004 9:37 am Post subject: |
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I may be able to help script but it really depends what you need done. I can't actually find your game, but when I do, I will comment. |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Tue Apr 27, 2004 1:43 am Post subject: |
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18? You're more lethargic than me (and I'm 17).
What kind of plotscripting do you need?
The none interactive cutscene based plotscripting?
Or the other kind? _________________
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Tue Apr 27, 2004 5:33 am Post subject: |
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Thanks, sorry i couldnt actually upload the game because of some wierd error on CP... i'll just email you both the game and/or try uploading it today. |
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Tue Apr 27, 2004 6:37 am Post subject: The Game: Perfect Night |
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YES!!
I have just succesfully uploaded the game and screenshot! I think the problem was to do with my screenshot being in BMP format haha! just click on my profile and then you'll find straight away... Have a mess around with it... Do you think you could improve this game??
Its definately gonna need an intro, tell me what this game needs... Do you think you can help!? anyone!?
Thanks for latest replies anyway |
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Sparoku Pyrithea Amethyst.

Joined: 02 Feb 2004 Posts: 467 Location: Washington State
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Posted: Tue Apr 27, 2004 12:47 pm Post subject: |
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Need an intro? I'll help ya out! I need something to get my mind off of having to finish Return to Airia. Depends on what kind of intro you're looking for though.  |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Apr 28, 2004 4:46 am Post subject: |
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If you need more exact help, you could Pm me a list of things you want done (scripted) and I can send you a script. Heh. You'd have to put it in as Hss file yourself though. Not that hard to do.
Go ahead and request the simple tasks now so I can type them out for you.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Wed Apr 28, 2004 4:55 am Post subject: |
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I have the game now.
I'll give you feedback on what can be done, by tommorrow _________________
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Wed Apr 28, 2004 9:40 am Post subject: |
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I would suggest a counter for the amount of times you are caught some thing like:
Code: |
definescript(1,caught,none)
globalvariable(1,caught)
script,caught,begin
increment(caught)
end
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Also maybe some scripts for powers, like being able to walk through certain walls or the like. The graphics are very good, although be more careful with capitalizeation in your text. |
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Wed Apr 28, 2004 11:41 am Post subject: |
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Wow that would be a great idea! I don't even really know what your boundaries there are with plot scripting... you see im not really very good in that section... i don't really even know the basics!! But i can put together a story and am very used to graphics... im going to have to let someone plot script the whole game!!
Thanks for the feedback this is great.. could anyone wishing to take part all send in their ideas (after playing the game) Leo exeption) and/or implement them. copy and paste scripts to me direct to my email... Any request the password for editing i will send to their email (is that sensible?)...
Thankyou again for your help i will work so hard on this game!! |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Wed Apr 28, 2004 11:47 am Post subject: |
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Boundaries shmoundaries.
Feel free to drop me a line if you'd like as well - I have some free time that I can use for whatever comes up. (YES I AM BEING LAZY AND NOT WORKING ON PARTISAN LEGACY I, BITE ME SHADOW ) Anyway, yeah. _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Wed Apr 28, 2004 12:05 pm Post subject: |
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Awesome! anyone interested in this, please, please feel free to get involved straight away... just download the game entitled: Perfect Night
As i said before, send in all ideas here and we could all come to a compromise... it will be an excellent game made by loads of RPG pros! |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Thu Apr 29, 2004 5:20 am Post subject: |
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Alright, I've played the game now.
You are right, an intro is definately neccessary. Retrogamer's Trailblazers intro is a good example of what is possible.
The touching property of npcs needs to be replaced by plotscripting (otherwise you'll just end up with Purgatory). I've already done this in one of my own games so I should know how to do it.
NPCs that look like doors will do better than conditional doors.
You should be able to go through the lasers safely between laser pulses (a step on npc with some read map block plotscripting or something.)
I talked to the medic and it triggered an eternal loop of text boxes (I couldn't even get caught!). Fix that please.
Cutscenes or tutorials would fit in well with the layout of your early maps.
etc
etc
ad infinitum _________________
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Thu Apr 29, 2004 12:49 pm Post subject: Fixing the problem |
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Yeah i just discovered that this morn... how strange! i'll post a fix imeadeatly... what did you mean by NPC's as doors? those ideas sound great but i couldnt do it atall... do you think we could partnership this game? do you have the time? I would have asked jabbercat but he is working on another game... i sent him a list of possible implements... i dont think i can remember all of them, here goes:
* Two characters start in the same hospital, they must first find each other (maybe just see each other over walls or something). Then they could help each other escape by using there own unique skills/powers which inevitably got them there in the first place (they dont know this though) E.g. Stoping certain electrical devices/walking through certain walls.
* Jabbercat suggested there should be a counter for each time you are caught, then i added: if you are caught more than a set number of times security is increased/doubled.
* The main objective is to escape, but a whole conspiracy unravels where your powers and memory is linked to...
*Hell it could turn out that the whole hospital is a space craft taking you to a mysterious planet undiscovered!!! Nerr dont want to give the plot away, that is idiotic...
<-Theres all the ideas anyway. Whether or not there sensible/useable is up to us...
Can you do this? I'll post the update/fix later on... Do you want me to PM you the Edit pastword? |
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Sparoku Pyrithea Amethyst.

Joined: 02 Feb 2004 Posts: 467 Location: Washington State
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Posted: Thu Apr 29, 2004 11:13 pm Post subject: What I thought of Perfect night |
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I (finally) played Perfect night today. Your walkabout graphics are cute, but you need in battle hero graphics. This game has potential, and I'm sure that when it is complete, you will get decent reviews. (At least I hope so ) _________________ "There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305 |
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