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Eggie's new Hero Graphics Update: Lucied

 
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Apr 27, 2004 5:43 pm    Post subject: Eggie's new Hero Graphics Update: Lucied Reply with quote

This is Lucied, version x.x



I took away the black lines to see how good I do without them. I guess it's not terrible. Maybe half-decent.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Tue Apr 27, 2004 7:25 pm    Post subject: Reply with quote

yo eggie, my friend, sup

anyway to make my point

your graphic is good, however you might wanna make black outline you know

study final fantasy h graphics, they will give you an idea.
one more thing, his sholder is a bit awkward(the right one)

thats it from me
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Hunter Green
About to beat this double head with a pipe




Joined: 04 Feb 2003
Posts: 350
Location: Alternate Albion

PostPosted: Tue Apr 27, 2004 7:29 pm    Post subject: Reply with quote

Also you should consider having the head be viewed from the same angle as the shoulders.
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Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Tue Apr 27, 2004 7:34 pm    Post subject: Reply with quote

If the little things coming off the sides of the head are supposed to be ears, then they should be bigger. Right now they look like tiny little horns or something. If you didn't have a green background, it would be a lot easier to tell where his shirt is. Also Lucied is a character from Wild ARMS.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Tue Apr 27, 2004 7:47 pm    Post subject: Reply with quote

A good way to fix what hunter was commenting on is to simply move the nose a little to the right. That will give the illusion of 2/3 view with the face.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Apr 27, 2004 8:00 pm    Post subject: Reply with quote

Shadowiii wrote:
A good way to fix what hunter was commenting on is to simply move the nose a little to the right. That will give the illusion of 2/3 view with the face.


Can do. The major thing I was concerned with was the narrowness of the snout.

Yeah, Lucied is a Wild ARMS character. I knew I got it from some'were'. Oohh hoo hoo. What a joke...

Yeah, I was going to change it to Lycane.

And I will rearrange the shoulder.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Fri Apr 30, 2004 5:09 am    Post subject: Reply with quote

i say keep the body (shoulder downwards) and try redesigning the head to match the angle of the bady.
like make the nose of the character overlap the chest a pixel or two and... yeah... just needs redesigning.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Fri Apr 30, 2004 10:15 am    Post subject: Reply with quote

I have changed the direction of his face so it matches his body. It's kind of awkward because no one would normal walk that way. Oh well... it's my game...
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