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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Tue Apr 27, 2004 5:43 pm Post subject: Eggie's new Hero Graphics Update: Lucied |
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This is Lucied, version x.x
I took away the black lines to see how good I do without them. I guess it's not terrible. Maybe half-decent. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Apr 27, 2004 7:25 pm Post subject: |
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yo eggie, my friend, sup
anyway to make my point
your graphic is good, however you might wanna make black outline you know
study final fantasy h graphics, they will give you an idea.
one more thing, his sholder is a bit awkward(the right one)
thats it from me _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Tue Apr 27, 2004 7:29 pm Post subject: |
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Also you should consider having the head be viewed from the same angle as the shoulders. _________________
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Tue Apr 27, 2004 7:34 pm Post subject: |
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If the little things coming off the sides of the head are supposed to be ears, then they should be bigger. Right now they look like tiny little horns or something. If you didn't have a green background, it would be a lot easier to tell where his shirt is. Also Lucied is a character from Wild ARMS. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Tue Apr 27, 2004 7:47 pm Post subject: |
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A good way to fix what hunter was commenting on is to simply move the nose a little to the right. That will give the illusion of 2/3 view with the face. _________________ But enough talk, have at you! |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Tue Apr 27, 2004 8:00 pm Post subject: |
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Shadowiii wrote: | A good way to fix what hunter was commenting on is to simply move the nose a little to the right. That will give the illusion of 2/3 view with the face. |
Can do. The major thing I was concerned with was the narrowness of the snout.
Yeah, Lucied is a Wild ARMS character. I knew I got it from some'were'. Oohh hoo hoo. What a joke...
Yeah, I was going to change it to Lycane.
And I will rearrange the shoulder. |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Apr 30, 2004 5:09 am Post subject: |
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i say keep the body (shoulder downwards) and try redesigning the head to match the angle of the bady.
like make the nose of the character overlap the chest a pixel or two and... yeah... just needs redesigning. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Fri Apr 30, 2004 10:15 am Post subject: |
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I have changed the direction of his face so it matches his body. It's kind of awkward because no one would normal walk that way. Oh well... it's my game... |
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