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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Tue May 11, 2004 4:13 am Post subject: reading the map block of animating map tiles. |
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This is rather difficult for me to explain and I really don't like asking for help but...
whenever I use read map block on an animating tile, it returns the first tile in the animation rather than the tile it's currently showing. Is there any way around this? Could disabling the animation with a tag then reading the tile work?
Please don't humble me too much.  _________________
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Tue May 11, 2004 5:06 am Post subject: |
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OMG!!!1 All you have to do is bypass the sygnal matrix infrosructure and examine the terminal science of reality/movement and try to understand how the tile block re-emberses itself, then add protacall i.e. Tag X1 alpha!!!
See its soo easy...
I bet you thought i was going to help, didn't you? Well actually i don't even understand the question but i'm guessing its something to do with walking through the lasers?
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They say you learn something new every day... today i found out what 'learning' is! |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Tue May 11, 2004 9:58 am Post subject: |
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Akari, I tried that... you owe me a new house.
Anyway, why not just make the lasers a part of a write mapblock loop, where every wait(x), the laser tile updates to the next frame, whichever that might be. Then the read mapblock would work.
Orrr, you could have a loop that runs in the background that has an NPC move around where the lasers are, and then just check its direction. (Make it step on activation, and do not face player, so it doesn't change and the player can walk over it.) That'd work well too, and would also give you more control over what you could possibly want to do in the future.
Just some ideas.  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Tue May 11, 2004 10:07 am Post subject: |
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Hahahahahahaha!!!
why don't we schedule to meet up on my website or some thing... i'm free virtually all the time... well nearly, i have college from:
Monday: 9:00-11:00, 1:15-3:30
Tuesday: 11:15-12:30
Wednesday: 9:00-11:00
Thursday: 1:15-3:30
Friday: All day
Saturday: Work
Sunday: All day
Give your schedules away! go-on! |
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AkariNight Poetically Justified

Joined: 26 Apr 2004 Posts: 38 Location: Beyond linear vision
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Posted: Tue May 11, 2004 10:19 am Post subject: |
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we could always open a thread in the game design disscussion section of CP... |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Wed May 12, 2004 2:57 am Post subject: |
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Minnek wrote: |
Anyway, why not just make the lasers a part of a write mapblock loop, where every wait(x), the laser tile updates to the next frame, whichever that might be. Then the read mapblock would work.
Orrr, you could have a loop that runs in the background that has an NPC move around where the lasers are, and then just check its direction. (Make it step on activation, and do not face player, so it doesn't change and the player can walk over it.) That'd work well too, and would also give you more control over what you could possibly want to do in the future.
Just some ideas.  |
Those are great ideas. I'll opt to utilize the first one since it deals directly with the blocks themselves. The second idea though is really just an extravagant way of using a timer (And since the timer is needed anyway to control the npcs; why not just apply a conditional to the timer?).
If I get it right I think I can turn the first solution into an autonumber script (with parameters; x,y,counter,lengthofanimation,starttile). Thanks.
Available schedule;
Mon: 12:15-2:15
Tue: 12:15-when I get hungry
Wed: 12:15-2:15
Thu: 1:15-2:15
Fri: 1:15-2:15
Sat-Sun: No time _________________
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Wed May 12, 2004 3:05 am Post subject: |
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Sounds alright then.
Also; I'm around like 80% of the day, so just drop me a line somehow through like AIM or something. If I'm not there at the moment I'll get back to you when I get back.  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed May 12, 2004 9:35 pm Post subject: |
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Whoa, this is the most absurdly confusing thread I've ever read. I'm guessing that it was on a board from some user group, and the moderator has split the thread. _________________ "It is so great it is insanely great." |
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