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Tournament RPGs, and a quirky Gameplay System with it...
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Thu May 27, 2004 6:23 am    Post subject: Tournament RPGs, and a quirky Gameplay System with it... Reply with quote

I was wondering about a tournament game. Do you think they could be put in okay? I was thinking of making that the main story behind the people's secrets, but do you think it would go good with this type of gameplay system.

Elements are not different types of... elements... they are types of attacks. Like jump, ranged, ground, air, melee, and others. Understand? maybe not?

Now, there is no Magic Defense, Evade, Accuracy, Counter stats. Only Defense, PAW STR., JUMP STR., HP, MP, Speed, and Reducal. The enemies only use Defenese, HP, TP, Speed, PAW STR. Now the stats keep very low. Like, the damage ammounts stay in 1 digit usually. Now, damage is never randomized and can be zero.

This is a really neat gameplay system, to my eyes, but do you think it would go with a tournament game? I mean, tournaments are cool, if they aren't the whole part of the game. It would be kind of liek Pokemon, in a way. More details in the future.
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Kenji Murasame
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Joined: 06 Nov 2003
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PostPosted: Thu May 27, 2004 3:34 pm    Post subject: Reply with quote

Well, if you can mess with the battle system and come up with something good, great. do it.

You know, a game that is all battle engine isn't a bad thing; just be sure you've made it really spiffy.

Though, I'd rather play a game that's all fighting than one that's all story (which isn't even a game)
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Iblis
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Joined: 26 May 2003
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PostPosted: Thu May 27, 2004 9:38 pm    Post subject: Reply with quote

Quote:
I was wondering about a tournament game. Do you think they could be put in okay? I was thinking of making that the main story behind the people's secrets, but do you think it would go good with this type of gameplay system.


I'm not sure a story would be all that necessary in a "tournament" kind of game, but your idea sounds interesting. As long as the secrets are interesting, creative, and relevant, it could be pretty cool. Also there should be some kind of interesting/fun way to find the secrets. And of course, it would be best if this were non-linear, it would really help the replay value.

Quote:
Elements are not different types of... elements... they are types of attacks. Like jump, ranged, ground, air, melee, and others. Understand? maybe not?


I like the idea of enemies responding differently to different attack types, but this could easily work in conjunction with regular-style elements which would give you a much greater variety. For example, you could just have jump attacks have a bonus against X enemy type, rather than using elements for that. So, you could have like "fire jump" and "ice jump" attacks, which would both have a bonus against X enemy type but would vary depending on the enemy's elemental defenses.

Quote:
Now, there is no Magic Defense, Evade, Accuracy, Counter stats.


Well, counter doesn't matter much cause, unless I'm mistaken, it doesn't work. However taking the others away would just decrease the variability of your characters. I'm not sure it would be a good idea.

Quote:
Only Defense, PAW STR., JUMP STR., HP, MP, Speed, and Reducal. The enemies only use Defenese, HP, TP, Speed, PAW STR.


1) What is "PAW STR?" I would guess that STR is strength, but what is PAW?
2) What is "Reducal?" I'm not sure that's even a word.

Quote:
Now the stats keep very low. Like, the damage ammounts stay in 1 digit usually. Now, damage is never randomized and can be zero.


This, once again, decreases the variability. It would also eliminate any notion of luck and a fight would basically be decided by the character's and enemy's stats before it even began. Making battles into futile gestures is not good game design.

Quote:
It would be kind of liek Pokemon, in a way


If it's going to be like pokemon in that you have a bunch of fighters/monsters/whatever that you can choose from, the lack of variety would really cripple the gameplay. Games like pokemon absolutely require variety. I mean, if the 150 monsters were mostly the same, you wouldn't care about getting new ones unless you're just a collector freak.

So, you've got some interesting ideas, but some of them need to be thought out more.
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Fri May 28, 2004 3:52 am    Post subject: Reply with quote

The variety could be in the attacks that characters can learn rather than their statistics.

Perhaps the moves a charcter knows can be influenced by what equipment they have (enter battle plotscript).

E.g you could equip a sword and fire element to be able to use flame sword. Or equip a shield to be able to use a blocking move. Or equip a cane and sand element to use a sleep spell. etc

Edit: forget I said any of this. I want to use this system first.
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RPGrealm5
Sir, the Goombas are dancing again!




Joined: 17 Apr 2003
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PostPosted: Fri May 28, 2004 9:31 am    Post subject: Reply with quote

I took a shot at tournament RPGs with Blackened summer 2003.
My intentions were to have three seperate stories that you could choose in the beginning of the game, chosen by whichever character you select in the beginning. From there you enter the tournament and fight various opponents. I also had something similar to what Junahu presented, attacks that vary depending on which weapon is equipped. The game's backdrop was a giant town where you could encounter various people and interact with them and take on numerous sidequests.

I failed miserably.

However, someday I am going to remake Blackened the way it should have been. (I've already revamped the graphics.)

I'd really like to see another tournament based game made on the OHR. I like the other ideas that have been presented in this thread prior to my post. Go for it.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Fri May 28, 2004 6:24 pm    Post subject: Reply with quote

PAW STR. = Paw Strength (You know. Fore paw. Paw Strength. Aside of jump STR.)

Reducal = You know. Mag% decrease.

And about the Pokemon idea. I never meant 150 different things you can capture. I meant like the way they have the story set up and how they go from town to town trying to get badges so little Ash can look cool. (Actually, it's kinda funny how he wants to be the best, but never tries to get more Pokemon.)

And about the secrets... what I meant is like, there is a secret behind the people who made the tournament, who are secretly trying to get great fighters to join their army, of the UNDEAD!!!! Hehe... just kidding. But hey, that wouldn't be a bad idea.

And about non-linear, read my mind. Like it would be hard to think up of, but I was thinking of a sort of system, that if you do not win some matches, the story takes a turn...

Anyway, I don't think the tournament idea would go good with my battle system. I tried out a bit, and decided to just implement a small story to it.

Maybe I'll make an Urban Fantasy (Now Called Silver Plated Desert Eagle) Tournament game with a different battle system when I am done this small game. Right now, just a small game... small... don't try to make yourself an OHR heavy hitter... yet...

And, dude, I look forward to the new Blackened.
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junahu
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PostPosted: Mon Jun 07, 2004 6:14 am    Post subject: Reply with quote

Eggie wrote:
(Actually, it's kinda funny how he wants to be the best, but never tries to get more Pokemon.)


That's because he knew he could just surf up and down the eastern cinnibar island shoreline to get 99 rare candies and master balls along with a kangaskhan that knew sky attack and fly and a level 255 mewtwo
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Junair Wiare
I wish I'd drawn my avatar.




Joined: 03 Jun 2004
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PostPosted: Sun Jun 13, 2004 9:27 pm    Post subject: Reply with quote

Eggie wrote:

And about the secrets... what I meant is like, there is a secret behind the people who made the tournament, who are secretly trying to get great fighters to join their army, of the UNDEAD!!!! Hehe... just kidding. But hey, that wouldn't be a bad idea.

Well, minus the UNDEAD!!!! part. But the great fighter bit is nice. Hmm... Maybe the whole land could be under a dictatorship. And then, every year, there would be a massive tournament with a seriously huge prize. But, oddly enough, every year the winner dissappears.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Sun Jun 13, 2004 10:20 pm    Post subject: Reply with quote

Interesting idea, JW.

Oh, and if you expect an idea to be used don't go out and say it unless it is asked for... Other wise the game's creator might thinkthat you already spoiled it and not use it because the luster has gone from it.
Just lookin' out for you, man.

Anyway, I am sending you a PM now, Egg. I have an idea... And it's a secwet.
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Eggie




Joined: 12 May 2003
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PostPosted: Mon Jun 14, 2004 6:48 pm    Post subject: Reply with quote

Okay, I figured to put this in my tournament game... thing is it's a lot like... nevermind...

Okay, you start out with one character. Seems reasonable. Now as the game progresses new tournaments appear, and upon completing tournaments, time passes. Now there are several choices to choose which torunament to go to. There would be several held at a time.

Also, the characters effect who you fight in the tournament. Say you talk to this one guy. His name's Luigi. He tells ya that he'll see you in the tournament 'cause you were acting up near him. So the default guy in the tourament, named, uh... Super Dude is replaced by Luigi. But if you didn't talk to Luigi, Super Dude would be in the tournament. Get me? Changes in tournaments due to interaction?
Now later, Luigi is upset 'cause you floored him at the tournament, so he sends his friends Tino and Laviti after ya. And then... yeah, you get it.

Now, more about characters, some sell you stuff, some trade you stuff, and some tell you information. Now information can change the way of the game. Maybe it'll introduce ya to new people, or new places like a Dungeon. Now a Dungeon doesn't have to be a jail like place, it can be a forest, yeah, it's just a name.

Dungeons may also effect the game, and access to them may change, as NPCs go in and out to train and find treasure. Now here's another cool thing. People can take treasure before you and use it in the tournament. So if say Yuna, get's the Ultimate Nirvana Pistol of Extreme and Total Demolishing Doom, and she enters the tournament, then kidm you gonna be f*cking screwed!

Speaking of Yuna, say you talk to her, do you a favour, maybe go rescue Rikku or find sluttier clothing or something, and then she teams up with you. Yes, matches don't have to be one on one, usually there are teams.
Now later, Yuna has a rival that she needs to expose, and it doesn't have to be in the tournament, maybe it's in the Spiffirific Temple of Aeons!!

She meets up with Yunalesca, and stuff happens. Now this can effect the ending, and make a non-linear story (Obviously). Which is cool. Of course, say you meet this superior fighter named Ryan, and he is so damn good, so you challenge him outside of the tournament, and you beat him. He joins you and stuff. You get the most playalistic dude out there.

So there is so many options. Problem is I fear this game'll be too big for OHR to handle, with all the tags and sprites. Let alone too big for me too handle. Hmph, oh well.
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JSH357




Joined: 02 Feb 2003
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PostPosted: Mon Jun 14, 2004 6:57 pm    Post subject: Reply with quote

I've already finished a tournament game. (1 hour demo, anyway) I'm not releasing it, though- I don't feel like doing the graphics and music. In mine you hire as many units as you like, all of which have exactly one attack and different stat growths(special level-up system). You can fuse two units together; they gain the mean of the fused characters' stats and every attack the fusees had. Some fusions create advanced classes.

The game is very playable and fairly well-balanced, but not ready to be released.
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MultiColoredWizard
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The Breastmaster



Joined: 01 Feb 2003
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PostPosted: Mon Jun 14, 2004 8:06 pm    Post subject: Reply with quote

I've got ten bucks betting that JSH asks me to do them.

Any takers? What?!?!

PS we need to do Secret Game Z.
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JSH357




Joined: 02 Feb 2003
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PostPosted: Mon Jun 14, 2004 8:15 pm    Post subject: Reply with quote

No, I think I'm just not going to release the game. There's no point, really. I don't care what the people of this community would have to say about it, so I really have no incentive to finish with the OHR version.
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junahu
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Joined: 13 Jan 2004
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PostPosted: Tue Jun 15, 2004 6:16 am    Post subject: Reply with quote

Eggie wrote:
So there is so many options. Problem is I fear this game'll be too big for OHR to handle, with all the tags and sprites. Let alone too big for me too handle. Hmph, oh well.


you can have 32767 of each size sprite (if I remember correctly) so there's no way you can run out of sprite space.

If you you out of the thousand tags you could try using global variables instead. You could also split the game over multiple rpg files. etc etc
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Me
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Joined: 30 Mar 2003
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PostPosted: Tue Jun 15, 2004 9:16 am    Post subject: Reply with quote

It's 32767 sprites, period. That means walkabouts, battle graphics, enemies, and attacks all combined cannot exceed 32767. You get 1000 tags, but two are reserved, so that leaves you 998, plus the 1024 globals or however many there are. However, I really doubt you'll be able to fill up all those . . .
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