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bam encoding/decoding

 
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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PostPosted: Tue Jun 08, 2004 7:58 am    Post subject: bam encoding/decoding Reply with quote

anyone here knows how they are encoded/decoded?

I want to(if I can) make the bam player that will play bams using direct x sound(will enable it to play on any machine with direct x compatibility)

also I want to make windows Bam writer.

any help will be appreciated.

also I wander if it is posible to convert bams to Midi's
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MultiColoredWizard
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PostPosted: Tue Jun 08, 2004 8:10 am    Post subject: Reply with quote

Stephanie's PC Piano can convert BAMs to MIDIs, but usually it screws them up a bit(adds 'pops' to them)
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TMC
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PostPosted: Wed Jun 09, 2004 1:18 am    Post subject: Reply with quote

Do you know that there is a winamp plugin to play .bam files? It's called 'AdPlug', have a search for it.
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Dan the Man Entertainment




Joined: 31 May 2003
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PostPosted: Wed Jun 09, 2004 11:49 am    Post subject: Reply with quote

If you want to play bams from your computer without much trouble just double click on the bam, select playbam from the screen where it says "What program would you like to use to open this file" (select it under other). From then on, you can open up bams by double clicking them.

If you can't play bams from your computer, you should get VDMS (I think that's what its called). A windows bam program is a good idea.
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Bob the Hamster
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Joined: 22 Feb 2003
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PostPosted: Wed Jun 09, 2004 2:53 pm    Post subject: BAM documentation Reply with quote

I grant to thee the BAM Developer's Kit
http://hamsterrepublic.com/dl/BAM.zip
Now go and make cool stuff :)

[edit] Oh, by the way, if you want to make BAM play via Directsound, you will probably have to find some Adlib/FM/OPL2 -> Wave conversion code, because as far as I know Directsound has no native Adlib/FM/OPL2 support. You might want to check out the Adplug source code if you run into problems there. http://adplug.sourceforge.net/
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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PostPosted: Thu Jun 10, 2004 6:45 am    Post subject: Reply with quote

Thanks, I will see what I can do.
it sounds too complicated, but I will give it a try when I have time.
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rpgspotKahn
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PostPosted: Thu Jun 10, 2004 9:49 am    Post subject: Reply with quote

That sounds like a really cool idea Y_soft... I like that... And im sure that Setu will be very eager to look at something like that.

Im not to sure though, but maybe there is a .mid file making program. It is a more modern file format so it should be an easier to make a program to develope it. There is a MIDI to BAM converter that works really nicely... so I dont really see a need for a BAM writer in windows.

But I really like the idea of making a program to be able to play BAM in windows with Direct X sound.

I have absolutly no clue how they are encoded or decoded though Big grin
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Me
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PostPosted: Thu Jun 10, 2004 10:51 am    Post subject: Reply with quote

There's also a bam-writing program, Kahn. It's called Notate, and you can find it in your import folder. There are also a great many midi music writing programs - I don't see how you can be unsure of that, how else would midis be created without programs to write them? That isn't what Ysoft wants to make, though. He wants to make a program that can play bams on almost any computer, which was previously impossible or tough to do on most newer computers. By using DirectX to play the bams, Ysoft would make it possible for almost any computer to play bams, which would be a good thing for anyone using the OHR.
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TMC
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PostPosted: Thu Jun 10, 2004 8:50 pm    Post subject: Reply with quote

Even then it would only help game developers a bit, and not game players at all. I mean, sure, you could package your RPG file with all the bam files in the soundtrack, and listen to it in the background, but
A) You can already do that with midi files instead
B) No music placement, just a playlist.

But it would be cool : P
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junahu
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Joined: 13 Jan 2004
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PostPosted: Fri Jun 11, 2004 3:03 am    Post subject: Reply with quote

But his other idea, a windows bam writer, would be very helpful.
Notate makes me want to gouge out my heart every time I use it.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Fri Jun 11, 2004 7:24 am    Post subject: Reply with quote

Not to mention having to make two versions of songs on MIDI. One version is FOR MIDI and that sounds good. The other version is FOR BAM. In MIDI that version sounds shitty. However, when it is played in BAM it sounds better. Mainly because you go in and change certain instruments. Like Trumpet. GACK! Just so you know, Khan.

Shouldn't this discussion be in the BAMTASTIC boards? Just wondering...
Smokin'

Ysoft: I like that idea. There is nothing wrong with having another BAM converter (As I like to call them). Hey, it might even be better.
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Last edited by LeRoy_Leo on Fri Jun 11, 2004 7:29 am; edited 2 times in total
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MultiColoredWizard
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PostPosted: Fri Jun 11, 2004 7:26 am    Post subject: Reply with quote

No, but everyone's making it look like it should, since basically no one has helped him with bam encoding except James.
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