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An RPG sort of feeling in a story...

 
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Fri Jun 04, 2004 10:36 am    Post subject: An RPG sort of feeling in a story... Reply with quote

I was thinking of writing a story that has sort of an RPG feeling in it. Example, the hero goes around, beats enemies, gets money buys equipment, and learns abilities. As well, he was MP and can get even more powerful, and well does other RPGish stuff.

Do you think that's a little to corny or crappy? Maybe clever?

Do you think it would be too boring?
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Fri Jun 04, 2004 10:51 am    Post subject: Reply with quote

The way it turns out will depend on how you make it this time.
I think would be an interesting genre of story telling.

"And Blank picked up the slimy stone and thrust it up into the air triumphantly! His Side Quest was FINALLY over!"
Ha ha ha!
Heh.

usually RPGs evolve from stories told the regular way:
"Blank dropped to his knees. The smell of sweet rotting flesh overcame him, and he soon found himself swallowed by the endless, sucking darkness around him." Which really can be incorporated into a so-called "Rpg-Like" story.

So, yes. I think it's a great idea... But write as art. Use feeling and strong words to express them.

PS: I rather like the name Blank... It has a sort of awsome to it... XD
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Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

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Shadowiii
It's been real.




Joined: 14 Feb 2003
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PostPosted: Fri Jun 04, 2004 10:55 am    Post subject: Reply with quote

No offence, but it sounds incredibly dull. I can understand having a story with a similar RPG style to it (that is, every once in a while they fight harder people, and there is a "final boss" at the end) and how that would be actually pretty interesting, but having the guy fight battles and get money and level up is just lame.

I mean, if you made a Final Fantasy movie, would you REALLY put the random battles in? Yeah, I didn't think so.
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Sat Jun 05, 2004 8:07 pm    Post subject: Reply with quote

It all depends on how creative you can be with it.
Like LeRoy Leo said, use strong words. If you use
words such as:

"Oh, I am the final boss! I want to
take over the world"

and:

" I am the hero! I must save the world!
I think I'll go on a quest"

Nobody will enjoy your story so much. Use many
elements. Use better story wording, longer and
more complicated descriptive words (instead
of using demon all the time, use names for
some), and try to add humor to your dialogues.
Do this and you can "dress up" the fact that it's just
leveling up and getting money.
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Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Sat Jun 05, 2004 11:44 pm    Post subject: Reply with quote

"and then the hero went out into the fields. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade."

I'm leveling up.
Honestly, I don't think that adding stats and levels and all that to a story would work out too well. See, those numbers in an RPG (or any game with stats) are meant as representations of the character's actual status. "Strength: 99" doesn't mean the character is capable of lifting a 99 weight object or anything like that, it just means the character is stronger than one with "Strength: 10." Additionally, the writing would seem very awkward . . .
Getting money and buying equipment is a good thing to have, however, the amount that it is done in a game would make for absurd town scenes: "Bob handed the shopkeeper his rusty blade, and a small bag of gold was handed back in exchange. He then counted out 150 pieces of his now fuller coinpurse and handed them to the shopkeeper, purchasing what looked like a fine new blade. Picking it up, he realized he had forgotten to purchase new clothing! So, he removed his tattered articles and exchanged them for cash, which was then used to purchase a brand new set of leather armor. Next stop, Items-r-Us! The clerk smiled as Bob lugged over a collection of 20 Potions (capable of healing 30 HP almost instantly!) and a set of Eyedrops and Antidotes, just in case. Handing over his cash, Bob realized he was running low on money! So, the hero went into the fields. Suddenly, a vicious rabbit jumped at him! He slew the beast with one swipe of his blade . . . "

Okay, I've typed enough. It should suffice to say that a basic fantasy story, in first or third person, is usually the best for this kind of stuff. Though, if you feel up to it, you could try second-person; that is, "you go into the fields. Suddenly, a vicious rabbit jumps at you! You slay the beast with one swipe of your blade."
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LeRoy_Leo
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PostPosted: Sun Jun 06, 2004 5:41 pm    Post subject: Reply with quote

Ha ha ha!
Me does have a point, Egg... Let's try approaching this story in a different way... Although I don't think Eggie had that style of writing in mind, Me.

nevertheless, you shant go there, Eggie. Tell it basically like a normal novel or story is told and "dress it up" like it's all inside a game.
If you want to do the narrated version, try not using words such as "Seems" or "looks like" unless it's a character quote.

Mentioning things like skill levels:

"Blank stood before the high mistress and awaited his award. She stood and pointed the stolen instrument at him and a wave of tingly energy serged through him. He felt stronger, smarter, more powerful than ever before. His experience had earned him the next level!"

You know; something more like that... What?

PS: You can also mention picking up items from monsters and money and such. All of it really isn't that far from a normal novel or tale. But giving it that classic RPG feel would be entertaining... For some of us with twisted minds. XD
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Wed Jun 09, 2004 6:00 pm    Post subject: Reply with quote

Well, it was just a suggestion. I guess I shouldn't try to much. I'll just have to make a new story, with correct past tense, and present tense stuff and no censorship.... yeah... all I have learned in the past.
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