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		| djfenix 
 
 
  
 Joined: 12 Mar 2003
 Posts: 359
 
 
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				|  Posted: Fri Jul 30, 2004 11:48 am    Post subject: Updating Requiem Graphics... |   |  
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				| After a loooong time of procrastinating, the 48 Hour Contest and working on Moogle's Scary Game 3 graphics, I've finally become motivated to continue working on Requiem by first getting rid of some crappy graphics that I dislike.  Starting with the first village, January: 
 
   
 Here you see a before and after.  I know the ground seems a lot more plain, but the over all look is much better than the original.  Plus, the original was a fixed screen while the new one isn't (I had to remove a lot of little unimportant details on the housing just to fit the tiles into one tileset).  Anyhoo, I'll be sure to post up any further updates (and chances of a demo are looking good for december)
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		| Shadowiii It's been real.
 
 
 
  
 Joined: 14 Feb 2003
 Posts: 2460
 
 
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				|  Posted: Fri Jul 30, 2004 12:18 pm    Post subject: |   |  
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				| Wow. They look a lot sexier (though less round, which is kinda diappointing). They actually also look "life sized", which is something most Super-Deformed style RPGS never do ever. 
 STOP "FIXING" THE GRAPHICS AND MAKE THE ACTUAL GAME SILLY.
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 But enough talk, have at you!
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		| djfenix 
 
 
  
 Joined: 12 Mar 2003
 Posts: 359
 
 
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				|  Posted: Fri Jul 30, 2004 2:03 pm    Post subject: |   |  
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				|  	  | Shadowiii wrote: |  	  | STOP "FIXING" THE GRAPHICS AND MAKE THE ACTUAL GAME SILLY.
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 It's called "multi-tasking" =P
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		| Minnek Conjurer
 
 
 
  
 Joined: 03 Jun 2003
 Posts: 430
 Location: Somewhere
 
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				|  Posted: Fri Jul 30, 2004 3:38 pm    Post subject: |   |  
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				| Multitasking isn't multitasking without the tangy zip of Miracle Whip!Er.
 Shadow's got a point, though. I want to hear about the game, too, not just see a (pretty, mesmerizing, can't tear my eyes away) fading old->new screen. Shouldn't be too much of a problem if you're multitasking like you've said/implied/otherword.
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		| Uncommon His legend will never die
 
 
 
  
 Joined: 10 Mar 2003
 Posts: 2503
 
 
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				|  Posted: Fri Jul 30, 2004 4:42 pm    Post subject: |   |  
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				| Even though they lose a lot of 3-D quality, I think the new style fits a lot better.  Very nice. |  | 
	
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		| Flamer The last guy on earth...
 
 
 
  
 Joined: 04 Feb 2003
 Posts: 725
 Location: New Zealand (newly discovered)
 
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				|  Posted: Fri Jul 30, 2004 10:32 pm    Post subject: |   |  
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				| It's still beyond good   
 I agree with the others, will we see the game? I really want to see something
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		| KainMinter *~*
 
 
 
  
 Joined: 10 Jan 2004
 Posts: 155
 Location: Austin
 
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				|  Posted: Fri Jul 30, 2004 11:10 pm    Post subject: |   |  
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				| In the "After" he looks like he has been mini'd or placed in a village of giants. ^_^ 
 Both are good in their own way, but I especially like the "before" one. Are you making the areas screen by screen? It looks as if in both you used up nearly all of the blocks (or at least 3/4ths of them)
 
 Either way, great art there. Looking forward to seeing more.
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		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
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				|  Posted: Sat Jul 31, 2004 3:13 am    Post subject: |   |  
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				| I think it looks pretty awesome, I'm prefering the latter better even though for once someone has made the enviroment on a larger scale compared to the heros rather smaller scaled like normal. 
 
  	  | Quote: |  	  | Plus, the original was a fixed screen while the new one isn't | 
 
 He means that originally, this map was just one screen, but now its larger. From the look of it, its about one and a half screens now.
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