View previous topic :: View next topic |
Author |
Message |
lethal255 Don't just complain, do something about it

Joined: 11 Nov 2003 Posts: 76 Location: Right behind you
|
Posted: Wed Jul 28, 2004 12:30 pm Post subject: Hack'n slash style battle engine |
|
|
Ok, this engine isn't finished, but its about half way there. Here's what it has so far:
-sword sttack script
-hero to monster damage math
-monster death script
-6 stats including:HP, MP, strength, defense,magic,agility
-use three of those:HP, strength,defnese
-a cap of 20 monsters per map
going to have:
-monsters attacking you
-use of the other three stats:Mp,Magic, agility
-Hero spells
-Monster spells.
here's the link to the web page I've got it on:
http://www.geocities.com/leathle255/ _________________ "what everyone went around calling you white stormy?"
"you mean, there's...a ...black stormy?"
"No" |
|
Back to top |
|
 |
Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
|
Posted: Wed Jul 28, 2004 1:07 pm Post subject: |
|
|
If you want to see how to do decent enemy health damage, 7th day script is very very versital. Except you'll probably nto understand it because I'ma n awful coder, but...yeah.
Good luck. Looks alright.  _________________ But enough talk, have at you! |
|
Back to top |
|
 |
Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
|
Posted: Mon Aug 02, 2004 9:42 am Post subject: |
|
|
perhaps a demo game to show off what that custom battle engine could do would be better?
just like james released the sample game with his script.
but, thats my suggestion. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
|
Back to top |
|
 |
|