Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Back in action!
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  
Author Message
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Wed Mar 31, 2004 8:35 pm    Post subject: Back in action! Reply with quote

Yessiree bob, some relevant stuff! And by that, I mean I might will actually use this for OHR.

Right here
Or here for an up to date page

I'll fax a brownie to whomever can identify this walkabout. (looking at the filenames is cheating)
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing


Last edited by Machu on Thu May 27, 2004 4:28 pm; edited 3 times in total
Back to top
View user's profile Send private message
Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Wed Mar 31, 2004 8:42 pm    Post subject: Reply with quote

ITS THAT GUY FROM METAL SLUG WHOS NAME I FORGOT.

ER NOT MARCO THE OTHER ONE I THINK. MAYBE NOT.
_________________
But enough talk, have at you!
Back to top
View user's profile Send private message Send e-mail
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Thu Apr 01, 2004 6:24 am    Post subject: Reply with quote

Tarma wasn't hard to add in. Then again, I hope people don't blame me for laziness; they should blame the makers of Metal Slug 1 for making them have the exact same body.

EDIT: Eri and Fio added. You might have to ctrl+F5 because of replaced images.
EDITER: Trevor and Nadia added. What, you've never played Metal Slug 4?
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing
Back to top
View user's profile Send private message
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Fri Apr 09, 2004 9:07 am    Post subject: Reply with quote

Now I'm experimenting with maptiles and outlines. Seriously now, kids, look at the bottom-most picture there and tell me which ones look better. I'm thinking of using the outlined ones because of the bright background (Trevor's hair blends with the sky, and the girls' legs blend with the sand/dirt)

EDIT: *puts a sock puppet over hand* "Hi Machu!" Oh, hello, I thought nobody was ever going to respond to this. "You should totally use the outlined sprites." Oh, okay I will.
EDIT, BECAUSE I STILL CARE ABOUT THIS PROJECT: Grunt added. Now I should get to work with animation frames and such.
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing
Back to top
View user's profile Send private message
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Tue Apr 20, 2004 9:18 pm    Post subject: Reply with quote

Now that I'm in 250free, you guys can stop ignoring me now!









_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing


Last edited by Machu on Thu May 06, 2004 5:32 pm; edited 1 time in total
Back to top
View user's profile Send private message
djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Wed Apr 21, 2004 3:12 pm    Post subject: Reply with quote

Wow... very nice sprites! Cant find anything that's wrong with them. They remind me of something... but I cant quite put my finger on what it is... oh well!

Personally, I'd choose not to put the black outline because they blend with the background. I know it sounds strange, but i think it looks better bbecause the characters can blend into the environment. If there was a black outline, it would give the sprites unnecessary contrast, making it look like it was pasted on or something. For example... Take a look at the picture on the bottom in the page. The ones with black outlines look like... well... sprites. It's boring. If you look at the ones without outlines, the sprites look like it's a part of the picture. To me, that looks better.

Whether or not you use the outlines are up to you. I'm just giving my two-cents Big grin
Back to top
View user's profile Send private message
Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Thu Apr 22, 2004 1:32 pm    Post subject: Reply with quote

Very good spriting! Looks like you put a lot of thought into it. Keep it up, Machu.
_________________


Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Thu Apr 22, 2004 7:51 pm    Post subject: Reply with quote



Alright, here's a new comparison: The left (and middle, I think) sprite has no outline, but if you look closely, I darkened the color of his gear/pants. The right sprite has an outline and brighter colors. The darker colors include black, so an outline makes it ugly. However, I prefer the darker colors and no outline now. Any objections?
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing
Back to top
View user's profile Send private message
Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Fri Apr 23, 2004 10:27 am    Post subject: Reply with quote

looks good, my only objection is that... his head seems to have faded into the background a bit...

for that reason, i'm kinda going for the black outline one.
_________________
If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Fri Apr 23, 2004 11:12 am    Post subject: Reply with quote

I still prefer the non-outlined one.
Back to top
View user's profile Send private message
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Fri Apr 23, 2004 4:27 pm    Post subject: Reply with quote

I'm sure the blending effect will be reduced once they animate, so I'll work without outlines for a while. I'll just need to change a few colors.
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing


Last edited by Machu on Thu May 06, 2004 5:36 pm; edited 1 time in total
Back to top
View user's profile Send private message
Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Fri Apr 23, 2004 5:12 pm    Post subject: Reply with quote

ah, yeah... animating would eliminate most of the blanding.
go with no outline, mainly coz you're walkabouts don't need them
_________________
If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Thu May 06, 2004 5:34 pm    Post subject: Reply with quote

If you check the previous post, I have updated the colors of some characters and also added 2 of my own completely original characters: Conner and Sochi!
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing
Back to top
View user's profile Send private message
Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Thu May 06, 2004 8:26 pm    Post subject: Reply with quote

Now all you need is Neo and you'll be set O_O
_________________
But enough talk, have at you!
Back to top
View user's profile Send private message Send e-mail
Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Thu May 06, 2004 8:46 pm    Post subject: Reply with quote

It's funny you should mention that: if this game became popular, I had another spin-off planed incorporating lots of famous characters like Spike, Wolfwood, Gordon Freeman and Serious Sam. It was going to implement unique weapon sets for each character, they would each have a unique ability (Spike can throw enemies with his Jeet Kun Do, Wolfwood can block with the Cross Punisher, etc.), and I would implement melee-characters (like Himura Kenshin and Obi-Wan Kenobi). But I'm getting ahead of myself; I've barely implemented the movement script so far. I still need to work the bugs out of that, implement guns, then enemies, then make an actual game out it.

I'm glad you people dig the sprites.
_________________
Code:
[*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group