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komera's wishing again...

 
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Tue Aug 31, 2004 5:39 pm    Post subject: komera's wishing again... Reply with quote

working on a map the other day, i slowly came to realize one thing that would make my life easier- the ability to give tileset names so that picking them for a map is easier instead of simply trying to remember which number goes with the tileset you desire.

who's with me? *looks around*
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LJ.Art

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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Tue Aug 31, 2004 5:47 pm    Post subject: Reply with quote

Hear, hear.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Aug 31, 2004 6:16 pm    Post subject: Reply with quote

That would be quite a feature to add, and I am sure some sort of scripting guy could add in it.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Wed Sep 01, 2004 12:40 am    Post subject: Reply with quote

that's easy...

open your <gamename>.hsi file with notepad(or whatever editor)
enter the following text at the very bottom, right before "end"

"0,tileset: <tileset name for tileset 0>"

rinse and repeat for each other tileset you want to name Raspberry!

or, you could put it into a different file and use "include <filename>" to save overwriting problems when you're updating your export files
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Sep 01, 2004 3:30 am    Post subject: Reply with quote

You two misunderstood. She meant tileset names in custom, so that you could choose the right tileset when setting the tileset in the general map options.

I think it's a good idea, though the gain wouldn't be much.
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Wed Sep 01, 2004 4:08 am    Post subject: Reply with quote

I'll add my vote... Great idea. It would really help.
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Aethereal
SHUT UP.
Elite Designer
Elite Designer



Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Wed Sep 01, 2004 5:06 am    Post subject: Reply with quote

Sure, why not? It does make things easier when you have a lot of tilesets and/or are working with multiple tilesets on one map to achieve greater use of loadtileset().
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Sep 01, 2004 10:30 am    Post subject: Reply with quote

I had that idea once. I was just too dumb-like-that to voice my opinion. But hey, if James'll do it, then hip hip hooray.
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