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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Tue Aug 31, 2004 5:39 pm Post subject: komera's wishing again... |
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working on a map the other day, i slowly came to realize one thing that would make my life easier- the ability to give tileset names so that picking them for a map is easier instead of simply trying to remember which number goes with the tileset you desire.
who's with me? *looks around* _________________ LJ.Art
SD - Ten creatures remaining. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Tue Aug 31, 2004 5:47 pm Post subject: |
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Hear, hear. |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Tue Aug 31, 2004 6:16 pm Post subject: |
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That would be quite a feature to add, and I am sure some sort of scripting guy could add in it. |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Wed Sep 01, 2004 12:40 am Post subject: |
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that's easy...
open your <gamename>.hsi file with notepad(or whatever editor)
enter the following text at the very bottom, right before "end"
"0,tileset: <tileset name for tileset 0>"
rinse and repeat for each other tileset you want to name
or, you could put it into a different file and use "include <filename>" to save overwriting problems when you're updating your export files _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Sep 01, 2004 3:30 am Post subject: |
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You two misunderstood. She meant tileset names in custom, so that you could choose the right tileset when setting the tileset in the general map options.
I think it's a good idea, though the gain wouldn't be much. _________________ "It is so great it is insanely great." |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Wed Sep 01, 2004 4:08 am Post subject: |
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I'll add my vote... Great idea. It would really help. _________________
2nd Edition out now! |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Wed Sep 01, 2004 5:06 am Post subject: |
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Sure, why not? It does make things easier when you have a lot of tilesets and/or are working with multiple tilesets on one map to achieve greater use of loadtileset(). _________________
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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