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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Thu Aug 26, 2004 7:38 pm Post subject: Little bit of art work |
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Heres an excerpt from the designs of summons in Final Fantasy G, Ifrit. I know, I know... I futzed up his left hand... What can I say. ^_^;;
Also, heres a couple of the character mug shots, as used in the menus. (But before they are masacred by pixelation and 15 color palletes)
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Aug 26, 2004 7:48 pm Post subject: |
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Nice.
No need to go into detail when one word says it all. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Aug 27, 2004 5:14 am Post subject: |
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You drew the mug shots outside of the ohr huh? I can see the pencil lines or something on the one to the far left.
Ifrit looks nice though, even if he isn't pixelated. _________________ But enough talk, have at you! |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Fri Aug 27, 2004 8:21 am Post subject: |
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Sure Ifrit is pixelated. The small one at the top is his in game pixelated self. ^_^
And yup, you caught me.. they were all drawn and scaned before coloring and pixelating. The same goes for all of the mug shots ang around 50% of the monsters. The pencil still shows through a bit. heh ^^;;;; |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Aug 27, 2004 9:32 am Post subject: |
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DEAR MR MINTER,
YOU ROCK. _________________
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Aug 27, 2004 2:18 pm Post subject: |
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Quote: | Sure Ifrit is pixelated. The small one at the top is his in game pixelated self. ^_^ |
Alright, that is assuming you didn't just shrink him down (because that isn't pixelating, that's cheating )
Nice work still, though. But kill those annoying gray lines around their faces. Other then that, they look purdy enough. _________________ But enough talk, have at you! |
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Shaede Tuck in your shirt.

Joined: 08 Jan 2004 Posts: 107
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Posted: Fri Aug 27, 2004 5:57 pm Post subject: |
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What? Cheating? Thats the "current" and "most detailed" and also the "hardest" way to do it. O_o |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Fri Aug 27, 2004 6:14 pm Post subject: |
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Yeah.. I don't consider it cheating much either, though I did get the terminology wrong. =)
BTW, I forgot completely. The 3 Faces Shown actually are infact done soely in Photoshop, without pencils or scanners. Some of the later characters faces I did by the draw and scan method, but these 3 were done with the good old fashioned mouse. Those grey lines are there because I accidentally left the 'sketch' layer in when I copied it to the bmp shown. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Aug 27, 2004 6:40 pm Post subject: |
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It isn't pixelation if you do it big in photoshop/paintbucket/gimp/etc. and then shrink it.
I'm not saying it's bad, I'm saying it isn't pixelation. Pixelation is drawing it pixel by pixel, in it's original (that is, small) size constraints.
I'm not saying it isn't art/a good summon/cool, I'm saying it just isn't pixelation or pixelated. _________________ But enough talk, have at you! |
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Shaede Tuck in your shirt.

Joined: 08 Jan 2004 Posts: 107
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Posted: Sat Aug 28, 2004 7:58 am Post subject: |
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No, it just doesn't fall under your definition of pixelation:
Quote: | 1) Pixelation is a term sometimes used to describe the act of turning a printed image into a digitized image file (such as the GIF file that is used to display an image on a Web page). As the image is captured, it is processed into a vectorized or rasterized file that can be used to illuminate color units called pixels on a display surface. |
http://whatis.techtarget.com/definition/0,,sid9_gci844539,00.html
I'm sure if you look it up even more you'll find thats the generally accepted definition.  |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sat Aug 28, 2004 8:09 am Post subject: |
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Then, I'm sorry, but that is stupid. I could shrink down any image to pixel size and say it's "pixelated".
Your definition is something like scanning in an image so now it is for your computer. I'm referring to pixel art, which is art drawn pixel by pixel. For example, my Lain head thingy back when wasn't pixel art.
Whatever. Think what you will. _________________ But enough talk, have at you! |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Aug 28, 2004 9:43 am Post subject: on the importance of cheating |
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I often start my pixelation art large, and scale it down. Scaling a picture down to pixelation size is NOT enough to make it pixelation art, but there is nothing wrong with doing your early steps at bigger scale-- even on paper and scanned.
A method I like is to draw in pencil, ink it dark, scan it, and then do the basic color (flood fill) at large scale, THEN scale it down to pixelations ize to do the shading and detail. In the end, only a little more than 50% of the work is solid pixelation-style dot-by-dot work, but the end result is great. Starting at a large scale makes it easier to get proportions how you want them. |
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Shaede Tuck in your shirt.

Joined: 08 Jan 2004 Posts: 107
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Posted: Sat Aug 28, 2004 3:17 pm Post subject: |
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I think theres some confusion of terms. Probably 'cause they don't have any real set definition.
I refer to transferring any outside source onto the computer as an image is pixelating it. It only makes sense, since you're transferring ink / pencil / whatever into pixels. Simple.
I think "pixelation" and "pixel art" are two different terms. Thats, of course, only my opinion. Its really, in the end, a pointless debate anyway.
The way you put it just made it sound like you were undermining Kain for his method of doing that sprite, which IMO, is more advanced then doing it pixel by pixel. Thats the only reason I brought it up. |
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Friend

Joined: 06 Feb 2003 Posts: 235 Location: California
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Posted: Sat Aug 28, 2004 4:11 pm Post subject: |
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I wouldn't say the method is "advanced." Least time consuming maybe, but not advanced.
I had a capcom artbook for SF3 a while back where they include the process of their sprites creation. They started by scanning the b&w sprite sheet in and shrunk them. After that, they redid the line via pixel by pixel and colored it the same way. This is is a very time consuming method, but looking at the end result, I'd say it's worth it. The pixelation in SF3 is just plain gorgeous.
This is the method professional game companies tend to use. This is what I would call "advanced."
Your sprite looks nice in this resolution, but you always have consider how it'll look when you actually see it in OHR. The garbled colored pixels that happened as a result of image conversion/shrinking are very noticable in 320x200 res. _________________ "I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... I am Collins." -Friend |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Sat Aug 28, 2004 6:11 pm Post subject: |
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-I never claimed that anything I posted here was "pixel art".
-I don't care what pixelization really means or what you think it means. I just chose the wrong word. My bad.
-Nobody said anything I did was "advanced".
-The sprite has been tested and looks fine in the OHR.
Now stop arguing. Its pointless.  |
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