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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Sep 01, 2004 4:40 pm Post subject: The "OHR Dream Team" |
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Suppose you could be the producer for a game with whomever you felt like working for you. Who would you have fill which positions (and which would you fill yourself)?
By a stroke of luck, I am pretty well working with my Dream Team on my next project; that is:
Hero Design/Graphics: Fenrir-Lunaris (Not to be confused with character design.)
Map Design/Event Planner: ChaosNyte
Enemy Design/Graphics: Komera (Not to be confused with battle design.)
Maptiles: djfenix has done nothing but impress me here.
Musician: JazzMan or Radar (who have all but disappeared -- they are not really on my team)
Cutscenes: if the game has them, then Royal (too bad he's gone pro)
Scripting, Story, Battle, Character Design: ...if I'm producing, I'd better be doing a good bit of the story and design -- especially design. There's also no reason for me to contract out scripters.
(Edit) Oh, and this goes without saying, but if there are zombies in the game, Gilbert has to be in it somewhere. _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Sep 01, 2004 4:53 pm Post subject: |
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Jazz isn't totally gone. He's on IRC every now and then.
If I could have anyone on my team...
I'd have Gilbert doing sprites, and Shadowiii doing maptiles.
Everything else, I don't know.
I'd be Writer, Director, and Head Programmer, though. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Sep 01, 2004 4:58 pm Post subject: |
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Quote: | Map Design/Event Planner: ChaosNyte |
Explain?
Mine. It wouldn't be an RPG. I despise the built-in OHR Battle engine (well, I just don't like it. ), and I'm not a huge fan of RPGs. A battle system to Tales of Phantasia would be neat, though.
General Game Planning: That is, how exactly the battle engine would work. Planning is considerably different from actual scripting, note. I'd probably pick from the group alraedy working on it. Probably myself, the plotscripters (Mr. B, Moog, Retro), and Orchard.
Hero Design: Dr. Shiz (He is a great character designer)
Graphics(Maptiles): Orchard-L (the best pixel artist here, bar none, except for NPCs)
NPC Graphics: I like my personal style, though there are quite a few talented NPC artists.
Map Design/Event Planner: JSH. He has a knack for pulling events out of his hat (see OHR-House's first few weeks, OMFG TIT ROXORS, etc.)
Musician: Jazz Man is the best musician I've seen in terms of the OHR.
Cutscenes: Sephy is an accomplished artist, to say the least.
Scripting: Probably a wide group. Retro, Moogle1, Mr. B...
Story/Character Design: Myself, as I consider this my strong point.
Dialogue: Uncommon or Pepsi Ranger (I don't think Pepsi makes OHR games anymore, and both Pepsi and Uncommon's dialogue is brilliant)
Title Screen: ME. (My favorite part of making a game, besides finishing making the game )
Person to make the sequel: Chaos Nyte (you know he would ) _________________ But enough talk, have at you! |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Sep 01, 2004 5:01 pm Post subject: |
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CN has a way of pulling genius ideas out of thin air. He feels guilty for the SG2 map being so frakkin huge, but if you'd've seen the design paper for it, you, too, would be convinced that it could not afford to be any smaller. Pity the execution didn't work as well as I'd hoped. Did anyone ever make it to Dracula's castle? I think he makes you play Rock/Paper/Scissors with him.
The problem with CN is that he spreads himself thin too often. Get him to concentrate on one aspect and he rawks. _________________
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Wed Sep 01, 2004 5:22 pm Post subject: |
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Hero Design: Me
Hero Graphics: Fenrir-Lunaris
Map Design: JSH357
Event Planner: Me
Maptiles: Orchard L.
Enemy Graphics: Fenrir-Lunaris
Musician: Setu Firestorm (?)
Scripting: *Worthy*, Aethereal, TheMadCacti, and Flamer
Backgrounds: Orchard L.
I hope I didn't type in anything offensive or
nonsensical that causes a riot . |
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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Wed Sep 01, 2004 5:59 pm Post subject: |
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Character Portraits: Velduanga
All other graphics: Sew
Gameplay Design: Me
Scripting: *Worthy*
Music: Setu Firestorm
Writing: Unc-o _________________ You got film in my video game!
You got video game in my film! |
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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Wed Sep 01, 2004 6:08 pm Post subject: |
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Storyline: FyreWulff
Graphics: Charbile (none better)
Scripting: FyreWulff (he put the 'l' back in 'plotscripting')
Plot: Charbile
Music: Actual Paid Professional
GamePlay Design: FyreWulff
You do know this about the 7th thread in a couple of weeks that you've used to advertise Scary Game 3, right? _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Sep 01, 2004 6:15 pm Post subject: |
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When people say "Me", I'm not sure if they mean "Myself" or RubberbandIV. |
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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Wed Sep 01, 2004 6:30 pm Post subject: |
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And that's why he probably named himself that
CURSE YOU. _________________ You got film in my video game!
You got video game in my film! |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Wed Sep 01, 2004 6:48 pm Post subject: |
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Storyline: RedMaverickZero
Graphics: Mamoru
Scripting: Worthy
Plot: RedMaverickZero
Music: Setu Firestorm
GamePlay Design: PHC _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Wed Sep 01, 2004 6:53 pm Post subject: |
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Hero Design/Graphics: If it's just graphics, Surlaw with Fenrir going over them.
Map Design/Event Planner: Two entirely different things. I'd say Mattgamer for map design and Poodles for event planner
Enemy Design/Graphics: Surlaw with Fenrir editing
Musician: OHR music sucks; I'll just rip
Cutscenes: Cutscenes are a waste of time
Scripting, Story, Battle, Character Design: Myself |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Wed Sep 01, 2004 8:11 pm Post subject: |
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oh, and
Dan:
Why me for Map Design?! 0_o |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Sep 01, 2004 8:19 pm Post subject: |
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Actually, replace story with Pepsi Ranger. Wait, that removes me from it completely. Well, I could watch from afar. Maybe I'd have the initial idea.  _________________ But enough talk, have at you! |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Wed Sep 01, 2004 9:52 pm Post subject: |
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Walkabout graphics: Myself (I like doing them )
Maptile: AdrianX/ZzFenix (couldn't ask for better)
Hero/Enemy Graphics: Shadow/Fenrir (hmm... I rarely use the game's battle system)
Map Design/Event Organizer: ChaosNyte (I've worked with CN, and I agree with what moogle says completely)
Musician: JazzMan/Setu_FireStorm (they both rock )
Cutscenes: Myself (what can I say, I look like to try things out)
PlotScripting: Worthy/The_Mad_Cactii/Moogle1/Myself (I'm a pig )
Story: Gizmog/ChaosNyte (both comes up with great ideas, though... Giz needs to be pushed out of the gutter once in a while)
Director/Character Design/Whatever's left: Whoever suits the role
the final role is so bland, because it depends heavily on the situation of the game, usually it'll tie in with the Story producer, but whatever works
I do maptiles... in small proportions! Every game that required me to do maptiles has been left collecting dust with only one maptileset half-completed  _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Chaos Nyte Reviewer


Joined: 03 Jan 2003 Posts: 511 Location: Hirakata
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Posted: Wed Sep 01, 2004 10:37 pm Post subject: |
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Main design, story, and map design- Chaos Nyte
Pixel Art- Retro, hands down.
Plotscripter/Programmer- Moogle1 on OHR, SDHawk on anything else.
Animator- Flamer <3
Musician- Troupe
Cutscenes- Queen_of_Dorks
People I'd like to one day work with on a project-
Shizuma- LOVE his style.
Harlock- It'd be hilarous, even if we'd never finish the project.
Cube- I think with my help his plotscripting genius could really reach new levels. |
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