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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Mon Sep 06, 2004 12:50 pm Post subject: example of importer and a question, |
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alright, here is an example of importer in action, as you can see, I imported arfenhouse's walkabout strip into baby bob.
And here is my question, what is the limit on the number of graphics.
ie, walkabouts, hero, etc..
So far, the importer gets the strip from one file, and adds it into another file. Sort of like copy paste between files.
what do you think of the project so far? _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Hachi-Roku From now until forever.

Joined: 10 Feb 2003 Posts: 46 Location: TX
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Posted: Mon Sep 06, 2004 1:00 pm Post subject: |
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All 16-color paletted graphics, including heroes, walkabouts, enemies of each size, weapons and attacks are limited to 32767 graphics sets. _________________ Long road ahead. Ready to walk? |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Mon Sep 06, 2004 1:59 pm Post subject: |
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alright, I am going to allow the importer to import only 16-color graphics,
you won't be able to import maptile sets and backdrops. since its already easy to import those using the default importer in custom.  _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Sep 06, 2004 11:08 pm Post subject: |
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plz chek faq b4 askn q's
I was hoping for more diverse importing features- like cutting frames out of a spreadsheet, or automatic splitting and importation of large images into walkabout frames.... add that feature. That's the one Retro suggested. _________________ "It is so great it is insanely great." |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Sep 07, 2004 9:20 am Post subject: |
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I will leave that for solsund, I read somewhere that he was doing just that.
my importer will only import 16-color graphics, from another rpg file or from bmp that exporter will export. for that very reason, I am rewrite the extractor to save 16 colors, instead of 24-bits.
example:
tiles and backdrops
saving will be in 24bit color
anything else
4bit color. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Tue Sep 07, 2004 9:27 am Post subject: |
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Sounds cool. When can we expect it?
I really badly want this export/import thingy. Fenrir's idea was great with making the different sets of clothing and hair and hats and things to put on characters. This will really help.
Thanks a load Ysoft _________________
2nd Edition out now! |
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