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example of importer and a question,

 
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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Location: Wherever There is a good game.

PostPosted: Mon Sep 06, 2004 12:50 pm    Post subject: example of importer and a question, Reply with quote

alright, here is an example of importer in action, as you can see, I imported arfenhouse's walkabout strip into baby bob.


And here is my question, what is the limit on the number of graphics.
ie, walkabouts, hero, etc..
So far, the importer gets the strip from one file, and adds it into another file. Sort of like copy paste between files.

what do you think of the project so far?
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Hachi-Roku
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PostPosted: Mon Sep 06, 2004 1:00 pm    Post subject: Reply with quote

All 16-color paletted graphics, including heroes, walkabouts, enemies of each size, weapons and attacks are limited to 32767 graphics sets.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon Sep 06, 2004 1:59 pm    Post subject: Reply with quote

alright, I am going to allow the importer to import only 16-color graphics,
you won't be able to import maptile sets and backdrops. since its already easy to import those using the default importer in custom. Big grin
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OHRGFX
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TMC
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PostPosted: Mon Sep 06, 2004 11:08 pm    Post subject: Reply with quote

plz chek faq b4 askn q's

I was hoping for more diverse importing features- like cutting frames out of a spreadsheet, or automatic splitting and importation of large images into walkabout frames.... add that feature. That's the one Retro suggested.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Tue Sep 07, 2004 9:20 am    Post subject: Reply with quote

I will leave that for solsund, I read somewhere that he was doing just that.
my importer will only import 16-color graphics, from another rpg file or from bmp that exporter will export. for that very reason, I am rewrite the extractor to save 16 colors, instead of 24-bits.
example:
tiles and backdrops
saving will be in 24bit color
anything else
4bit color.
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OHRGFX
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rpgspotKahn
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Joined: 16 May 2004
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PostPosted: Tue Sep 07, 2004 9:27 am    Post subject: Reply with quote

Sounds cool. When can we expect it?

I really badly want this export/import thingy. Fenrir's idea was great with making the different sets of clothing and hair and hats and things to put on characters. This will really help.

Thanks a load Ysoft
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