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Minigames RPG

 
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Saga




Joined: 21 Aug 2004
Posts: 8
Location: Australia

PostPosted: Sat Aug 21, 2004 5:45 am    Post subject: Minigames RPG Reply with quote

I was thinking about a rpg compiled solely of mini games, it probably wouldn't have much a story to it though, but it would still be fun wat do yous think?
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Sat Aug 21, 2004 5:50 am    Post subject: Reply with quote

I think that there's been a few games that consisted of only mini-games...
I haven't searched the gamelist lately, but Mormon Mission comes to mind.
some others like Sheep rancher.

Mini-games are fun and all, but I'd like a story in the game Raspberry!

EDIT: smiley is case-sensitive Crying
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Last edited by Flamer on Sat Aug 21, 2004 6:29 am; edited 1 time in total
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Saga




Joined: 21 Aug 2004
Posts: 8
Location: Australia

PostPosted: Sat Aug 21, 2004 5:57 am    Post subject: Reply with quote

Ok, i'll have a think bout how i could input a story into this kind of game, feel free to give me sugestions.
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Moogle1
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Sat Aug 21, 2004 7:30 am    Post subject: Reply with quote

Sheep Rancher had no minigames in it. The puzzle was the game. That's like saying Tetris consists of minigames.
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Saga




Joined: 21 Aug 2004
Posts: 8
Location: Australia

PostPosted: Sat Aug 21, 2004 7:48 am    Post subject: Reply with quote

Yeah, i was thinking of starting with one mini game, and once you finished that a new one was unlocked and so on. The only problem is to find a way to somehow connect them all together storywise.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Sat Aug 21, 2004 12:06 pm    Post subject: Reply with quote

Have a quest that requires you to go to certain places. These places would have puzzles, ect., to beat them. You get what you need there (info on where to go next, or an item, whatever) and move on to the next part, which will be slightly harder than the last one.

Probably the easiest way to go.
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Uncommon
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Joined: 10 Mar 2003
Posts: 2503

PostPosted: Sat Aug 21, 2004 1:07 pm    Post subject: Reply with quote

Using mini-games to help advance the story is the way I'd reccommend.
As in, you're telling the story, and, at certain points in the story, it would go to the mini-game.

A few games to look at for that style would be the previously mentioned MORMON MISSION and BY THE SEVENTH BOOK. Totally different stories and genres, but similar methods, it would seem.

Also, this is belongs in the Game Design forum. If a mod/admin would move it there, that would be appreciated.
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Saga




Joined: 21 Aug 2004
Posts: 8
Location: Australia

PostPosted: Sat Aug 21, 2004 7:20 pm    Post subject: Reply with quote

Ok thanks for the help, and sorry bout posting in wrong forum.
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Thu Sep 16, 2004 3:05 am    Post subject: Reply with quote

Try and tell the plot solely with the mini games. It allows players to reach their own conclusions about what is going on
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Setu_Firestorm
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Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Sat Sep 18, 2004 9:05 am    Post subject: Reply with quote

I'm working on a project now that will be a minigames only game.
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junahu
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Joined: 13 Jan 2004
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Location: Hull, England

PostPosted: Mon Sep 20, 2004 2:55 am    Post subject: Reply with quote

Any details? Or are we going to have to use our imaginations?
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Setu_Firestorm
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Joined: 26 Mar 2003
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PostPosted: Mon Sep 20, 2004 5:15 am    Post subject: Reply with quote

The Great Cel Adventure. I set up the CP game profile for it already. All the details are in there.
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Battleblaze
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Joined: 19 Dec 2003
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Location: IndY OHR

PostPosted: Mon Sep 20, 2004 2:36 pm    Post subject: Reply with quote

story and minigames...smells like OHR party to me.
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