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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Fri Sep 24, 2004 11:12 pm Post subject: Halloween Contest! Details Inside! |
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Like last year, I'd like to run a Halloween Contest. Now, I know there's a few big name projects coming this year (Halloween Quest 2, Pitch Black 2, Scary Game 3, Thanksgiving Quest) so, I'd like to make things fair to everyone. For those of you who want a challenge, or don't already have a game made, you can begin an entry on October 1st, and have until Midnight, November 1st. (So that you don't have to miss doing stuff Halloween Night). And, for those with a project in the works, so long as it's released by that deadline, and is specified as having been worked on BEFORE October 1st, it'll be allowed to be voted on in a separate category. (Both are elligible for the General Category, but only a Deadlined game is elligible for the Deadline catergory). Have as many people as you like, whatever theme you like, though know that the voting will be ranked mainly by the Fun and Scariness of the game, and that Music and Graphics will not account for as much of the vote. I don't have the EXACT percentages figured up yet, but I'll think of something fair.
Edit: Enter as many times as you like. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Sep 25, 2004 7:17 am Post subject: |
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Is scariness necessary? Scary Game isn't really a scary game. _________________
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Sew Just here for looks

Joined: 15 Mar 2003 Posts: 221 Location: #Sew
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Posted: Sat Sep 25, 2004 7:33 am Post subject: |
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False advertising. :P
~Sew |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Sat Sep 25, 2004 9:06 am Post subject: |
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Don't worry Moog, Halloween Quest 2 isn't scary until the end. But last year it just goes to show that the fun factor of the game can get ya a lot of votes. That's how HQ1 got so many votes last year. But thanks Giz, this kinda inspires me to work on it a bit faster. And I love the fact there's a special division for it. And is March 2004 too early for it to have been started from, or does it matter? _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Sat Sep 25, 2004 10:31 am Post subject: |
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It's good graphics and music aren't gonna be worth a lot of points...'cause right now, mine suck! _________________ The Following Statement is True.
The Above Statement Is False |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sat Sep 25, 2004 10:35 am Post subject: |
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Though they won't be directly judged, you must realize that both graphics and music set the atmosphere, which is totally necessary if you are going to make a creepy game. _________________ But enough talk, have at you! |
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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Sat Sep 25, 2004 11:49 am Post subject: |
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Shadowiii wrote: | Though they won't be directly judged, you must realize that both graphics and music set the atmosphere, which is totally necessary if you are going to make a creepy game. |
The graphics I made are dark, and theres blood and stuff. But my computer doesn't play BAM, so I randomly chose music for the game.  _________________ The Following Statement is True.
The Above Statement Is False |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sat Sep 25, 2004 12:31 pm Post subject: |
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I look forward to the vote... The game is another business. ^-^; _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Sep 25, 2004 4:09 pm Post subject: |
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Tsunami...
WORST. IDEA. EVER. |
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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Sat Sep 25, 2004 7:32 pm Post subject: |
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Uncommon wrote: | Tsunami...
WORST. IDEA. EVER. |
What are you talking about???? _________________ The Following Statement is True.
The Above Statement Is False |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sat Sep 25, 2004 7:42 pm Post subject: |
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Radomly choosign music. Bad move. _________________ But enough talk, have at you! |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Sat Sep 25, 2004 8:59 pm Post subject: |
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Music sets the mood and atmosphere of your game. If you can't do that correctly to capture both of these for your game it's best to just leave the game with no music. When I didn't have VDMS, I didn't have any music in Halloween Quest 2. Why pick bad things to ruin a good game? _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sat Sep 25, 2004 9:10 pm Post subject: |
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No. If you can guess what goes in, but can't hear it, that is certainly better then dead silence. Unless silence is what the game needs (think Clock Tower: The First Fear), which is highly doubtful in 99% of all OHR games.
Put music in before you release it. But if you can hear BAMs, you'd darn better actually try to pick out songs that fit the mood. _________________ But enough talk, have at you! |
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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Sat Sep 25, 2004 9:22 pm Post subject: |
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Oh.....thanks for the advice. _________________ The Following Statement is True.
The Above Statement Is False |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sat Sep 25, 2004 10:55 pm Post subject: |
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Yes, Scariness is a requisite. Sure, Scary Game wasn't scary, and it's a great game, but, I think Scariness should factor into the scores. So your game might pull down a 10 in fun, and a 3 in scary. You're still 10 points up on someone who got a 2 in scary, and a 1 in fun. I'm not saying your game HAS to be scary, but you'll have a better chance of obtaining more points if it is,. |
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