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		| Setu_Firestorm Music Composer
 
 
 
  
 Joined: 26 Mar 2003
 Posts: 2566
 Location: Holiday. FL
 
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				|  Posted: Mon Sep 20, 2004 5:13 am    Post subject: .hack//PICKLE |   |  
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				| Okay, I've got quite a pickle, and it may just be because I'm trying to use CUSTOM to do things it's not meant to do, but take a look at this. 
 I don't know how to explain this any easier, but when you choose the yellow jewel for the second key in the Chaos Gate's combination, it is supposed to alter the weather, in which case, makes it snowy. However, when you enter a battle sequence and fight, the tileset is reset to its original. I don't know if I did something wrong, or if CUSTOM wasn't made to do this stuff. To get a better idea of what I'm saying,
 
 Open .hack//OHR in CUSTOM. The password is myrmidon. Kill the NPCs around the starting point of the first field (should be map #5) that I set up to not let you back into the field after losing Komera. Then play the game back, choose yellow as the middle piece, then get into some fights and you'll see what I mean.
 
 The script is here:
 http://setu.castleparadox.com/DothackScript.txt
 
 The scripts you may want to look at are Loading Field, Field Autorun, and possibly Chaos Gate. If there is a scripting problem, it probably lies there.
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 Facebook: http://www.facebook.com/georgerpowell
 Newgrounds: http://setu-firestorm.newgrounds.com
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		| *Worthy* Critical Thinker
 
 
 
  
 Joined: 11 Aug 2003
 Posts: 186
 
 
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				|  Posted: Mon Sep 20, 2004 8:49 am    Post subject: |   |  
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				| Are you saying that after completing a battle, the tileset is reset back to normal? 
 ~Worthy
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 You can do whatever you want...but prison is full of people who make bad decisions.
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		| Ysoft_Entertainment VB Programmer
 
 
 
  
 Joined: 23 Sep 2003
 Posts: 810
 Location: Wherever There is a good game.
 
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				|  Posted: Mon Sep 20, 2004 10:33 am    Post subject: |   |  
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				| ok dude, the tilesets are reset to normal after battle and when you reenter the map, I did a little testdrive on pokemon war, and made the script that changes the tileset to whatever I wanted. my suggestion?
 add an after battle script, or map autorun script that checks if a certain tag is on, its going to load that tileset.
 
 now that I think about it(not sure how map autorun scripts work) but I woud go with mapautorun and after battle script.
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 Try my OHR exporter/importer.
 OHRGFX
 Striving to become better pixel artist then Fenrir Lunaris.  Unfortunately the laziness gets in the way of my goals.
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		| *Worthy* Critical Thinker
 
 
 
  
 Joined: 11 Aug 2003
 Posts: 186
 
 
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				|  Posted: Mon Sep 20, 2004 2:16 pm    Post subject: |   |  
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				| Yes, map auto-runs are fun. That is what I was going to suggest as well. 
 ~Worthy
 _________________
 You can do whatever you want...but prison is full of people who make bad decisions.
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		| Setu_Firestorm Music Composer
 
 
 
  
 Joined: 26 Mar 2003
 Posts: 2566
 Location: Holiday. FL
 
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				|  Posted: Wed Sep 22, 2004 5:23 am    Post subject: |   |  
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				| Worthy: Yes to your first question. When you enter battle, the tileset resets after the battle is over. 
 Y-Soft: Alrighty, I'll give that a swing. I kinda feel dumb that I forgot that After-battle scripts existed....
 ....Thanks.
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 Facebook: http://www.facebook.com/georgerpowell
 Newgrounds: http://setu-firestorm.newgrounds.com
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