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Teaser program

 
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Solsund
Prosecutor of Pathetic Programming




Joined: 02 Jun 2004
Posts: 36

PostPosted: Fri Oct 01, 2004 10:12 am    Post subject: Teaser program Reply with quote

After a bit of a haitus due to overloading myself and some extremely crazy stuff that happened I'm back programming and getting closer to actually having a workable program that will benefit the community.

For anyone who is interested or just bored you can see what hung me out to dry by checking out my LiveJournal account.

I do have a teaser version of the program ready that has just the basic picture handling functionality in, but I believe it will get ideas flowing about how the final program will help people out.

This is a section of the readme file found in the zip file:

"This is not a full release of the program but instead a teaser of
what is coming. Currently, this program can load and display 4-bit,
8-bit and 24-bit bitmaps and display them on any Bitdepth for your
screen except 8-bit (256 color) mode and below.

What this program will eventually be doing is allowing you to load up
an OHR RPG file and then load up bitmaps and cut the images out of the
bitmap for importing into your OHR files. Those images can be cut from
anywhere in the image, not just the home base of 0,0.

Color changing will be fully supported, with 24-bit images being able to
be scaled down to 4-bit images for sprites. OHR Palettes will be created
to match up with that 4-bit sprite so you don't have to work that out on
your own.

Whole sprite sets will be able to be cut out of the loaded image, all at once
without having to preformat it to fit any sort of sprite map template.

Each box for the sprite frames will be indepenantly movable, or moveable
as a group depending on what you need. If you have 10 pixels between
each sprite and the option is on as you move the second frame box the
others will space themselves out to match with it. This way you can use
whatever size grid you want."

So try out this image viewer and imagine how great it will be to be able to cut out and import sections of any .BMP image.

Well, time to write more code....
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New OHR Importer teaser program available.
http://solsund.castleparadox.com
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Fri Oct 01, 2004 7:49 pm    Post subject: Reply with quote

hey, welcome back.
nice program, only one thing is missing

the 4-bit graphics are not loaded correctly, few pixels are missing.

it will probably be better than my importer/exporter, seeing that it will have much more features than just the ability to import strips from bmp into rpg.

nice work dude, keep it up.
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Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Solsund
Prosecutor of Pathetic Programming




Joined: 02 Jun 2004
Posts: 36

PostPosted: Mon Oct 04, 2004 6:47 am    Post subject: So that wasn't corrupted graphics. Reply with quote

When I first wrote the bitmap exporting code for the techdemo program I managed to flip the nibbles on the 4-bit images.

I figured what I was seeing was just graphics from that time.

I'll just quickly flip the hi-lo part of the conversion code and that should clear it up.

Thanks.
_________________
New OHR Importer teaser program available.
http://solsund.castleparadox.com
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